My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard
Giant Snowball
Guards Electro Dragon Inferno Dragon Graveyard
Zap
Mortar Guards Inferno Dragon Graveyard
Barbarian Barrel
Mortar Tesla Guards Graveyard
The Log
Guards Graveyard
Earthquake
Mortar Tesla Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards Electro Dragon Inferno Dragon Graveyard
Fireball
Mortar Tesla Electro Dragon Inferno Dragon
Poison
Mortar Guards Electro Dragon Graveyard
Lightning
Mortar Tesla Electro Dragon Inferno Dragon
Rocket
Mortar Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Mortar Tesla Poison Inferno Dragon Electro Dragon Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Mortar Tesla Poison

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Tesla
Guards
Graveyard
Poison
Golem Graveyard Electro Dragon
Electro Dragon
Golem Poison Inferno Dragon Graveyard
Golem
Poison Electro Dragon Graveyard
Inferno Dragon
Electro Dragon
Graveyard
Poison Guards Electro Dragon Golem

Defense Synergies 0 10

Mortar
Tesla Guards Poison Inferno Dragon
Tesla
Mortar Guards Poison Inferno Dragon
Guards
Mortar Tesla Poison Electro Dragon
Poison
Mortar Tesla Guards
Electro Dragon
Guards Inferno Dragon
Golem
Inferno Dragon
Mortar Tesla Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Electro Dragon
Inferno Dragon Mortar Tesla Electro Dragon
Mortar Tesla Electro Dragon Inferno Dragon
Tesla Inferno Dragon Mortar Guards Electro Dragon
Poison
Tesla Guards Electro Dragon
Tesla Inferno Dragon Mortar Poison Electro Dragon
Tesla Poison Electro Dragon
Tesla Inferno Dragon Mortar
Guards Tesla
Guards Poison Tesla Electro Dragon
Tesla Inferno Dragon Poison Electro Dragon
Mortar Tesla Guards Electro Dragon
Mortar Tesla Guards Poison Electro Dragon
Inferno Dragon Mortar Tesla
Mortar Tesla Inferno Dragon
Tesla Mortar Poison Electro Dragon
Mortar Tesla Guards Electro Dragon
Mortar Poison Tesla Guards Electro Dragon Inferno Dragon
Mortar Tesla Inferno Dragon
Tesla Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla
Poison Mortar Tesla Electro Dragon Inferno Dragon
Guards Electro Dragon
Guards Tesla
Tesla Guards Inferno Dragon
Poison Tesla Electro Dragon
Guards Tesla
Tesla Inferno Dragon
Electro Dragon Mortar Poison Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards Electro Dragon
Guards Poison
Tesla Guards
Tesla Electro Dragon
Tesla Guards Electro Dragon Mortar Poison Inferno Dragon
Poison Tesla Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Guards Electro Dragon
Mortar Poison Electro Dragon
Poison Electro Dragon
Guards Poison
Poison Mortar
Poison Electro Dragon
Mortar Poison
Poison Electro Dragon
Poison Mortar Electro Dragon
Guards Poison Electro Dragon
Poison Mortar Electro Dragon
Poison Electro Dragon
Poison Mortar
Mortar Poison Electro Dragon
Mortar Poison
Mortar Poison Electro Dragon
Mortar Poison Electro Dragon
Mortar Poison
Mortar Poison Electro Dragon
Mortar Poison Electro Dragon
Poison
Poison
Mortar Poison Electro Dragon
Poison Mortar Electro Dragon
Inferno Dragon
Mortar Poison Electro Dragon
Mortar Poison Electro Dragon
Poison Mortar
Poison Electro Dragon
Electro Dragon Guards Poison
Poison Mortar Electro Dragon
Poison Electro Dragon
Poison
Guards Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Mortar Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Guards Poison
Poison Electro Dragon
Poison Electro Dragon Mortar

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