My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Dark Prince
Giant Snowball
Archers Goblin Gang Musketeer
Zap
Archers Goblin Gang Mortar Dark Prince
Barbarian Barrel
Archers Goblin Gang Mortar Tesla Musketeer Dark Prince
The Log
Archers Goblin Gang Musketeer Dark Prince
Earthquake
Archers Goblin Gang Mortar Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Musketeer Dark Prince
Fireball
Archers Goblin Gang Mortar Tesla Musketeer
Poison
Archers Goblin Gang Mortar Musketeer
Lightning
Mortar Tesla Musketeer Dark Prince
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mortar Tesla Fireball Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Mortar Musketeer Dark Prince
Archers
Zap Mortar Dark Prince
Goblin Gang
Mortar Dark Prince
Mortar
Zap Archers Goblin Gang Fireball Musketeer Dark Prince
Tesla
Fireball
Zap Mortar Dark Prince
Musketeer
Zap Mortar Dark Prince
Dark Prince
Zap Archers Goblin Gang Mortar Fireball Musketeer

Defense Synergies 4 20

Zap
Fireball Archers Goblin Gang Mortar Tesla Musketeer Dark Prince
Archers
Zap Goblin Gang Mortar Tesla Dark Prince
Goblin Gang
Tesla Musketeer Zap Archers Mortar Dark Prince
Mortar
Zap Archers Goblin Gang Tesla Fireball Musketeer
Tesla
Goblin Gang Musketeer Zap Archers Mortar Fireball Dark Prince
Fireball
Zap Mortar Tesla Musketeer Dark Prince
Musketeer
Goblin Gang Tesla Zap Mortar Fireball Dark Prince
Dark Prince
Zap Archers Goblin Gang Tesla Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla Fireball Musketeer
Zap Goblin Gang Mortar Tesla Musketeer Dark Prince
Goblin Gang Mortar Tesla Archers Musketeer Dark Prince
Tesla Goblin Gang Mortar Musketeer Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Zap Archers Tesla Musketeer Dark Prince
Tesla Musketeer Zap Archers Goblin Gang Mortar Fireball
Zap Tesla Fireball Musketeer
Tesla Goblin Gang Mortar Musketeer
Goblin Gang Archers Tesla Musketeer Dark Prince
Archers Goblin Gang Zap Tesla Fireball Musketeer Dark Prince
Tesla Musketeer Zap Archers Goblin Gang Fireball
Mortar Tesla Zap Goblin Gang Fireball Musketeer Dark Prince
Fireball Zap Goblin Gang Mortar Tesla Dark Prince
Goblin Gang Mortar Tesla
Zap Goblin Gang Mortar Tesla Fireball
Tesla Goblin Gang Mortar Fireball Musketeer Dark Prince
Mortar Tesla Fireball Zap Archers Goblin Gang Musketeer Dark Prince
Zap Mortar Archers Tesla Fireball Musketeer Dark Prince
Mortar Tesla Musketeer
Goblin Gang Dark Prince Archers Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Fireball Dark Prince
Fireball Zap Archers Goblin Gang Mortar Tesla Musketeer
Goblin Gang Zap Musketeer Dark Prince
Goblin Gang Dark Prince Zap Tesla Fireball Musketeer
Goblin Gang Tesla Musketeer Dark Prince
Fireball Zap Archers Goblin Gang Tesla Musketeer
Goblin Gang Dark Prince Archers Tesla Fireball Musketeer
Tesla Dark Prince
Zap Mortar Fireball Dark Prince
Goblin Gang Tesla Musketeer
Tesla Musketeer Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Tesla Fireball
Archers Tesla Fireball Musketeer
Goblin Gang Tesla Zap Archers Mortar Fireball Musketeer Dark Prince
Zap Archers Tesla Fireball Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer
Mortar Fireball Zap Musketeer
Fireball
Fireball Musketeer Dark Prince
Fireball Zap Mortar Dark Prince
Fireball Zap Musketeer
Archers Mortar Musketeer
Fireball Zap
Fireball Zap Mortar
Goblin Gang Fireball Musketeer
Zap Mortar Fireball Musketeer Dark Prince
Fireball Zap Archers Musketeer
Mortar Fireball Musketeer
Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball
Zap Archers Mortar Fireball Musketeer Dark Prince
Zap Mortar Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Dark Prince
Mortar Fireball Zap Musketeer
Fireball Zap Mortar Musketeer
Fireball Zap Mortar Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Mortar Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Musketeer Dark Prince
Fireball Zap Archers Musketeer
Fireball
Fireball Goblin Gang Musketeer Dark Prince
Zap Mortar Fireball Musketeer
Zap Fireball
Musketeer Dark Prince
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Mortar Fireball Musketeer Dark Prince

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