My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Mortar Minion Horde
Barbarian Barrel
Goblin Gang Mortar Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Magic Archer
Fireball
Goblin Gang Mortar Minion Horde Magic Archer
Poison
Bats Goblin Gang Mortar Minion Horde Magic Archer
Lightning
Mortar Magic Archer
Rocket
Mortar Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Barbarian Barrel The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel The Log Goblin Gang Mortar Magic Archer Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel The Log

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Barbarian Barrel
Zap
Bats Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Goblin Gang
Mortar
Mortar
Bats Zap Goblin Gang Barbarian Barrel The Log
Minion Horde
Zap Barbarian Barrel
Barbarian Barrel
Bats Zap Mortar Minion Horde
The Log
Zap Mortar Magic Archer
Magic Archer
Zap The Log

Defense Synergies 0 20

Bats
Zap Mortar Barbarian Barrel The Log
Zap
Bats Goblin Gang Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Goblin Gang
Zap Mortar Barbarian Barrel The Log Magic Archer
Mortar
Bats Zap Goblin Gang Barbarian Barrel The Log
Minion Horde
Zap Barbarian Barrel The Log
Barbarian Barrel
Bats Zap Goblin Gang Mortar Minion Horde Magic Archer
The Log
Bats Zap Goblin Gang Mortar Minion Horde Magic Archer
Magic Archer
Zap Goblin Gang Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Minion Horde Bats Zap Goblin Gang Mortar The Log
Goblin Gang Mortar Minion Horde Bats
Minion Horde Bats Goblin Gang Mortar
Barbarian Barrel The Log
Goblin Gang Barbarian Barrel The Log Bats Zap Magic Archer
Bats Minion Horde Zap Goblin Gang Mortar Magic Archer
Zap Barbarian Barrel The Log Magic Archer
Minion Horde Goblin Gang Mortar
Goblin Gang Minion Horde Barbarian Barrel
Bats Goblin Gang Minion Horde Zap Barbarian Barrel The Log Magic Archer
Minion Horde Bats Zap Goblin Gang Magic Archer
Mortar Minion Horde Bats Zap Goblin Gang The Log
Bats Zap Goblin Gang Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar The Log
Minion Horde Bats Goblin Gang Mortar
Mortar Bats Zap Goblin Gang Minion Horde Barbarian Barrel The Log Magic Archer
Zap Mortar Barbarian Barrel The Log Bats Magic Archer
Mortar
Goblin Gang Bats Minion Horde Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Barbarian Barrel
Zap Goblin Gang Mortar Barbarian Barrel The Log Magic Archer
Goblin Gang Bats Zap Minion Horde The Log
Goblin Gang Bats Zap Minion Horde Barbarian Barrel The Log
Goblin Gang Minion Horde
Bats Zap Goblin Gang Minion Horde Magic Archer
Goblin Gang Bats Minion Horde
Minion Horde
Zap Minion Horde Bats Mortar Barbarian Barrel The Log Magic Archer
Goblin Gang Minion Horde
Bats Minion Horde
Zap The Log
Goblin Gang Minion Horde
Minion Horde Magic Archer
Goblin Gang Bats Zap Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Bats Zap Minion Horde Barbarian Barrel The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Minion Horde Barbarian Barrel The Log
Mortar Zap Barbarian Barrel The Log Magic Archer
Minion Horde Barbarian Barrel The Log Magic Archer
Barbarian Barrel The Log
Zap Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Bats Zap Minion Horde Magic Archer
Mortar Minion Horde The Log Magic Archer
The Log Zap Barbarian Barrel Magic Archer
The Log Zap Mortar
Bats Goblin Gang Minion Horde
Zap Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Zap Magic Archer
Mortar Barbarian Barrel The Log Magic Archer
Mortar Minion Horde Barbarian Barrel Magic Archer
Zap Mortar Barbarian Barrel The Log Magic Archer
Zap Mortar Minion Horde Barbarian Barrel The Log Magic Archer
Magic Archer Mortar Minion Horde Barbarian Barrel The Log
Mortar Barbarian Barrel
Bats Minion Horde
Zap Mortar Barbarian Barrel The Log Magic Archer
Zap Mortar Barbarian Barrel The Log Magic Archer
Minion Horde The Log Magic Archer
The Log
Zap Mortar Minion Horde Barbarian Barrel The Log
Zap The Log Mortar Barbarian Barrel Magic Archer
Minion Horde
Mortar The Log Zap Barbarian Barrel Magic Archer
Zap Mortar The Log Magic Archer
Zap Mortar Barbarian Barrel The Log Magic Archer
Bats Zap Minion Horde Magic Archer
Zap Bats Minion Horde
Minion Horde
Zap Mortar Minion Horde The Log Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
The Log Magic Archer
Zap Minion Horde Bats Goblin Gang Barbarian Barrel Magic Archer
Zap Magic Archer
The Log Barbarian Barrel
Goblin Gang Minion Horde Magic Archer
The Log Zap Mortar Magic Archer
Zap
Minion Horde
Zap Bats Goblin Gang Minion Horde The Log Magic Archer
Bats Zap Magic Archer
Zap Mortar Barbarian Barrel The Log Magic Archer

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