My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack
Fireball
Inferno Tower Baby Dragon Witch Electro Wizard Lumberjack
Poison
Inferno Tower Witch Electro Wizard
Lightning
Inferno Tower Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Baby Dragon Electro Wizard Lumberjack Inferno Tower Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Baby Dragon Electro Wizard Lumberjack

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Mirror
Giant Skeleton Lightning Lumberjack
Baby Dragon
Witch Giant Skeleton Lightning Electro Wizard Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Mirror Baby Dragon Witch Lightning Electro Wizard Lumberjack
Lightning
Mirror Baby Dragon Giant Skeleton
Electro Wizard
Baby Dragon Giant Skeleton Lumberjack
Lumberjack
Mirror Baby Dragon Witch Giant Skeleton Electro Wizard

Defense Synergies 1 14

Inferno Tower
Electro Wizard Mirror Baby Dragon Lumberjack
Mirror
Inferno Tower Electro Wizard Lumberjack
Baby Dragon
Inferno Tower Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Baby Dragon Witch Electro Wizard Lumberjack
Lightning
Electro Wizard
Inferno Tower Mirror Witch Giant Skeleton Lumberjack
Lumberjack
Inferno Tower Mirror Baby Dragon Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Lumberjack Witch Electro Wizard
Inferno Tower Witch Lumberjack Giant Skeleton Lightning Electro Wizard
Inferno Tower Witch Lumberjack Electro Wizard
Lightning Giant Skeleton Lumberjack
Baby Dragon Electro Wizard Lumberjack
Inferno Tower Lightning Electro Wizard Baby Dragon Witch
Lightning Inferno Tower Baby Dragon Giant Skeleton Electro Wizard
Inferno Tower Witch Lumberjack
Inferno Tower Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Baby Dragon Giant Skeleton Lumberjack
Inferno Tower Baby Dragon Witch Electro Wizard
Inferno Tower Lumberjack Witch Giant Skeleton Lightning Electro Wizard
Baby Dragon Witch Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Lightning Electro Wizard Lumberjack
Inferno Tower Witch Electro Wizard Lumberjack
Baby Dragon Witch Electro Wizard Lumberjack
Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Witch Giant Skeleton Electro Wizard
Electro Wizard Baby Dragon Lightning Lumberjack
Giant Skeleton Lumberjack Inferno Tower Witch Lightning Electro Wizard
Giant Skeleton Lightning Lumberjack Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Witch Lumberjack
Baby Dragon Witch Electro Wizard
Inferno Tower Witch Giant Skeleton Lightning Electro Wizard Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Lightning Electro Wizard Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Inferno Tower Witch Giant Skeleton Lumberjack
Lightning Giant Skeleton Electro Wizard
Giant Skeleton Lightning Inferno Tower Witch Lumberjack
Baby Dragon Witch
Inferno Tower Witch Electro Wizard Baby Dragon Giant Skeleton Lightning Lumberjack
Inferno Tower Baby Dragon Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Giant Skeleton
Baby Dragon Electro Wizard
Lightning Baby Dragon Giant Skeleton
Lightning Giant Skeleton
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Electro Wizard Lumberjack
Lightning Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon Giant Skeleton
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Lightning Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Baby Dragon Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning
Lightning Electro Wizard
Giant Skeleton
Lightning
Lightning Electro Wizard Witch
Lightning Baby Dragon Witch Electro Wizard
Lightning Baby Dragon Electro Wizard Lumberjack
Baby Dragon Lightning
Lightning Giant Skeleton
Baby Dragon Witch Giant Skeleton Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Baby Dragon Witch Giant Skeleton Electro Wizard

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