My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Witch
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Tornado Fireball Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Mirror Tornado Fire Spirit Mini P.E.K.K.A Witch
Fireball
Zap Hog Rider Mirror Tornado
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider Mirror Tornado
Hog Rider
Fire Spirit Zap Fireball Mini P.E.K.K.A Mirror Tornado Witch
Mirror
Zap Fireball Mini P.E.K.K.A Hog Rider Tornado
Tornado
Zap Fireball Mini P.E.K.K.A Hog Rider Mirror Witch
Witch
Zap Hog Rider Tornado

Defense Synergies 6 10

Fire Spirit
Zap Mini P.E.K.K.A Tornado
Zap
Fireball Mini P.E.K.K.A Mirror Fire Spirit Tornado Witch
Fireball
Zap Mirror Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Mirror Tornado Witch
Hog Rider
Mirror
Zap Fireball Tornado Mini P.E.K.K.A
Tornado
Fireball Mirror Fire Spirit Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Witch
Mini P.E.K.K.A Tornado Witch Fire Spirit
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Fire Spirit Zap
Tornado Fire Spirit Zap Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch Tornado
Tornado Fire Spirit Mini P.E.K.K.A
Witch Zap Fireball Tornado
Zap Fireball Tornado Witch
Mini P.E.K.K.A Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Zap Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Witch
Fire Spirit Fireball Zap Tornado Witch
Zap Tornado Witch Fire Spirit Fireball
Mini P.E.K.K.A Tornado
Fire Spirit Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A Witch
Fire Spirit Fireball Zap Tornado Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Tornado Witch
Witch
Mini P.E.K.K.A Witch
Zap Fireball Tornado
Mini P.E.K.K.A Fireball Witch
Fireball Witch
Witch Zap Fireball Mini P.E.K.K.A Tornado
Zap Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Tornado Witch
Fire Spirit Tornado Witch
Fireball Fire Spirit Zap Tornado
Fireball Zap Tornado
Fire Spirit Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado
Fireball Fire Spirit Zap Tornado
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball Witch
Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado
Fire Spirit Zap Fireball Tornado Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Tornado Witch
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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