My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Furnace Balloon
Zap
Minion Horde Furnace Inferno Tower Balloon X-Bow
Barbarian Barrel
Furnace Inferno Tower Wizard X-Bow
The Log
Furnace X-Bow
Earthquake
Furnace Inferno Tower X-Bow
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Wizard Balloon
Fireball
Minion Horde Furnace Inferno Tower Wizard Balloon X-Bow
Poison
Minion Horde Furnace Inferno Tower Wizard Balloon X-Bow
Lightning
Furnace Inferno Tower Wizard Balloon X-Bow
Rocket
Minion Horde Furnace Inferno Tower Wizard Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Furnace Minion Horde Inferno Tower Wizard Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Furnace Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mirror
Furnace
Mirror Balloon X-Bow
Inferno Tower
Wizard
Rage Balloon
Mirror
Minion Horde Furnace Balloon X-Bow
Rage
Minion Horde Balloon Wizard
Balloon
Rage Furnace Wizard Mirror
X-Bow
Furnace Mirror

Defense Synergies 2 4

Minion Horde
Mirror Inferno Tower
Furnace
Mirror X-Bow
Inferno Tower
Minion Horde Mirror X-Bow
Wizard
Mirror
Minion Horde Furnace Inferno Tower
Rage
Balloon
X-Bow
Furnace Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard X-Bow
Minion Horde Inferno Tower Furnace X-Bow
Minion Horde Furnace Inferno Tower
Minion Horde Inferno Tower Furnace
X-Bow
Furnace X-Bow
Minion Horde Furnace Inferno Tower Wizard X-Bow
Inferno Tower X-Bow
Minion Horde Inferno Tower Furnace X-Bow
Minion Horde Inferno Tower
Minion Horde Furnace Wizard X-Bow
Minion Horde Inferno Tower Furnace Wizard
Minion Horde Furnace Inferno Tower Wizard X-Bow
Wizard Minion Horde Furnace X-Bow
Inferno Tower Minion Horde Furnace X-Bow
Minion Horde Inferno Tower Furnace X-Bow
Minion Horde Wizard Furnace Inferno Tower X-Bow
Minion Horde Furnace Wizard X-Bow
Furnace Wizard
Inferno Tower
Wizard Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Inferno Tower X-Bow
Wizard X-Bow
Minion Horde Furnace Inferno Tower
Minion Horde Inferno Tower X-Bow
Inferno Tower Minion Horde
Furnace Wizard Minion Horde
Minion Horde Furnace Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower X-Bow
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Minion Horde Inferno Tower Wizard
Wizard Minion Horde Furnace
Inferno Tower Minion Horde Furnace X-Bow
Minion Horde Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow
X-Bow
Minion Horde X-Bow
Wizard Minion Horde Furnace
Wizard Minion Horde Furnace
Minion Horde Furnace Wizard
X-Bow Wizard
Wizard X-Bow
Minion Horde X-Bow
Minion Horde Wizard X-Bow
Wizard
Minion Horde X-Bow
Furnace X-Bow
X-Bow Minion Horde Furnace Wizard
Minion Horde Furnace Wizard X-Bow
Minion Horde
Wizard X-Bow
Wizard X-Bow
Minion Horde X-Bow
Wizard
X-Bow
Minion Horde X-Bow
Furnace Wizard
Minion Horde
X-Bow Wizard
Wizard X-Bow
X-Bow
Minion Horde Furnace Wizard X-Bow
Minion Horde Wizard
Minion Horde
Minion Horde Wizard X-Bow
Minion Horde
Minion Horde
Wizard
Minion Horde X-Bow
Wizard
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde
X-Bow

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