My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Hunter Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Archers Skeleton Army Inferno Dragon Lava Hound
Zap
Archers Royal Giant Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Archers Skeleton Army Hunter
The Log
Archers Royal Giant Skeleton Army Hunter
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army Lava Hound
Royal Delivery
Archers Skeleton Army Hunter Inferno Dragon Lava Hound
Fireball
Archers Skeleton Army Hunter Inferno Dragon Lava Hound
Poison
Archers Skeleton Army Hunter Lava Hound
Lightning
Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Skeleton Army Hunter Inferno Dragon Royal Giant Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Skeleton Army Hunter

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Inferno Dragon Lava Hound
Royal Giant
Hunter Lightning Archers Mirror
Mirror
Royal Giant Skeleton Army Lightning
Skeleton Army
Mirror Lava Hound
Hunter
Royal Giant
Lightning
Royal Giant Lava Hound Mirror
Inferno Dragon
Lava Hound Archers
Lava Hound
Lightning Inferno Dragon Archers Skeleton Army

Defense Synergies 1 4

Archers
Skeleton Army
Royal Giant
Mirror
Skeleton Army Hunter Inferno Dragon
Skeleton Army
Mirror Archers Inferno Dragon
Hunter
Mirror
Lightning
Inferno Dragon
Mirror Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army Hunter Inferno Dragon
Skeleton Army Hunter Archers Lightning Inferno Dragon
Skeleton Army Hunter Inferno Dragon
Lightning Skeleton Army
Skeleton Army Archers Hunter
Hunter Lightning Inferno Dragon Archers
Lightning
Hunter Inferno Dragon Skeleton Army
Skeleton Army Archers Hunter
Archers Skeleton Army Hunter
Hunter Inferno Dragon Archers
Skeleton Army Hunter Lightning
Skeleton Army Hunter
Skeleton Army Inferno Dragon Hunter
Skeleton Army Hunter Lightning Inferno Dragon
Skeleton Army Hunter
Archers Skeleton Army Hunter
Hunter Archers Inferno Dragon
Hunter Inferno Dragon
Skeleton Army Archers Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers Hunter Lightning Inferno Dragon
Skeleton Army Hunter Lightning
Skeleton Army Hunter Lightning
Skeleton Army Hunter Inferno Dragon
Archers Hunter
Skeleton Army Archers Hunter Lightning
Skeleton Army Hunter Inferno Dragon
Lightning Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Hunter
Skeleton Army Lightning
Skeleton Army Lightning Hunter
Archers Skeleton Army
Skeleton Army Archers Hunter Lightning Inferno Dragon
Archers Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Hunter
Archers
Hunter Lightning
Lightning
Lightning
Lightning
Lightning Archers
Lightning Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning Archers Hunter
Lightning
Lightning
Lightning
Lightning
Lightning
Hunter
Inferno Dragon
Hunter Lightning
Lightning
Lightning
Lightning Archers Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Archers Skeleton Army
Lightning Archers Hunter
Lightning Hunter
Lightning
Lightning
Lightning
Lightning
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: