My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Dark Prince Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Guards Dark Prince Cannon Cart
Giant Snowball
Spear Goblins Wall Breakers Guards
Zap
Spear Goblins Wall Breakers Guards Dark Prince Cannon Cart
Barbarian Barrel
Spear Goblins Wall Breakers Guards Dark Prince Cannon Cart
The Log
Spear Goblins Wall Breakers Guards Dark Prince Cannon Cart
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Wall Breakers Guards
Royal Delivery
Spear Goblins Wall Breakers Guards Dark Prince Cannon Cart
Fireball
Wall Breakers Cannon Cart
Poison
Spear Goblins Guards
Lightning
Dark Prince Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Wall Breakers Guards Dark Prince Cannon Cart Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Wall Breakers Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Wall Breakers Dark Prince Cannon Cart Mega Knight
Mirror
Wall Breakers Cannon Cart Lightning
Wall Breakers
Spear Goblins Mirror Mega Knight
Guards
Dark Prince
Spear Goblins Lightning
Cannon Cart
Spear Goblins Mirror Lightning
Lightning
Mirror Dark Prince Cannon Cart
Mega Knight
Spear Goblins Wall Breakers

Defense Synergies 0 7

Spear Goblins
Guards Dark Prince Cannon Cart Mega Knight
Mirror
Mega Knight
Wall Breakers
Guards
Spear Goblins Cannon Cart
Dark Prince
Spear Goblins Cannon Cart
Cannon Cart
Spear Goblins Guards Dark Prince
Lightning
Mega Knight
Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Spear Goblins
Dark Prince Cannon Cart Mega Knight
Mega Knight Dark Prince Cannon Cart Lightning
Guards Dark Prince Cannon Cart Mega Knight
Lightning Dark Prince Mega Knight
Spear Goblins Guards Dark Prince Cannon Cart Mega Knight
Lightning Spear Goblins
Lightning Cannon Cart Mega Knight
Guards Spear Goblins Dark Prince Cannon Cart Mega Knight
Guards Spear Goblins Dark Prince Cannon Cart Mega Knight
Spear Goblins
Mega Knight Guards Dark Prince Cannon Cart Lightning
Mega Knight Guards Dark Prince Cannon Cart
Cannon Cart Mega Knight
Lightning Mega Knight
Mega Knight Dark Prince Cannon Cart
Mega Knight Spear Goblins Guards Dark Prince Cannon Cart
Spear Goblins Guards Dark Prince Cannon Cart Mega Knight
Cannon Cart
Dark Prince Mega Knight Spear Goblins Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Dark Prince Cannon Cart
Cannon Cart Lightning Mega Knight
Guards Mega Knight Spear Goblins Dark Prince Cannon Cart Lightning
Guards Dark Prince Lightning Mega Knight Cannon Cart
Guards Dark Prince Cannon Cart Mega Knight
Guards Dark Prince Spear Goblins Cannon Cart Lightning
Mega Knight Dark Prince Cannon Cart
Lightning Mega Knight Spear Goblins Dark Prince Cannon Cart
Guards
Mega Knight Guards Dark Prince Cannon Cart
Lightning Mega Knight Guards Dark Prince
Dark Prince Cannon Cart Lightning Mega Knight Guards
Cannon Cart Mega Knight
Guards Spear Goblins Dark Prince Cannon Cart Lightning
Mega Knight Dark Prince Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning Cannon Cart
Cannon Cart Lightning Guards Dark Prince
Dark Prince Mega Knight
Spear Goblins
Lightning
Lightning
Lightning Guards
Lightning Dark Prince Cannon Cart
Lightning
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Spear Goblins Cannon Cart
Lightning Cannon Cart Mega Knight
Lightning
Lightning
Lightning Dark Prince Mega Knight
Lightning Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Cannon Cart
Dark Prince Mega Knight
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning Guards
Lightning
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Spear Goblins Guards Dark Prince Cannon Cart
Lightning
Lightning Dark Prince Cannon Cart Mega Knight
Lightning
Lightning
Dark Prince Cannon Cart Mega Knight
Guards Lightning
Lightning
Lightning Dark Prince Cannon Cart Mega Knight

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