My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Electro Dragon Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Electro Dragon P.E.K.K.A Miner
Fireball
Minions Goblin Gang Wizard Electro Dragon
Poison
Minions Goblin Gang Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Fireball Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Miner
Minions
Miner P.E.K.K.A
Goblin Gang
Miner P.E.K.K.A
Fireball
Arrows Miner
Wizard
P.E.K.K.A Miner
Electro Dragon
P.E.K.K.A Miner
P.E.K.K.A
Arrows Minions Goblin Gang Wizard Electro Dragon
Miner
Minions Goblin Gang Arrows Fireball Wizard Electro Dragon

Defense Synergies 0 7

Arrows
Fireball P.E.K.K.A
Minions
P.E.K.K.A
Goblin Gang
P.E.K.K.A Miner
Fireball
Arrows Miner
Wizard
P.E.K.K.A
Electro Dragon
P.E.K.K.A
Arrows Minions Goblin Gang Wizard
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Electro Dragon
P.E.K.K.A Minions Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Minions Electro Dragon
P.E.K.K.A Minions Goblin Gang Electro Dragon
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Minions Electro Dragon
Minions Arrows Goblin Gang Fireball Wizard Electro Dragon
Arrows Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang Miner
Minions Goblin Gang Arrows Fireball Wizard Electro Dragon
Arrows Minions Goblin Gang Fireball Wizard Electro Dragon
P.E.K.K.A Minions Goblin Gang Fireball Wizard Electro Dragon
Fireball Wizard Arrows Minions Goblin Gang Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Wizard Arrows Minions Goblin Gang Fireball Electro Dragon P.E.K.K.A
Arrows Fireball Minions Goblin Gang Wizard Electro Dragon
Arrows Wizard Minions Fireball Electro Dragon
P.E.K.K.A
Goblin Gang Wizard Arrows Minions Fireball Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Wizard Electro Dragon Miner
Goblin Gang P.E.K.K.A Minions Electro Dragon
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang
Arrows Fireball Wizard Minions Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Minions Fireball
P.E.K.K.A
Electro Dragon P.E.K.K.A Minions Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Electro Dragon
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Electro Dragon
Goblin Gang Electro Dragon Minions Fireball P.E.K.K.A
Arrows Minions Fireball Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon Miner
Arrows Fireball Electro Dragon Miner
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Minions Electro Dragon
Arrows Wizard
Arrows Fireball Wizard Electro Dragon
Arrows Fireball Miner Wizard Electro Dragon
Minions Goblin Gang Fireball Electro Dragon
Miner Arrows Fireball Wizard Electro Dragon
Fireball Arrows Wizard Electro Dragon
Fireball Miner
Arrows Minions Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Wizard Electro Dragon
Arrows Fireball Wizard Electro Dragon
Arrows Fireball
Minions
Arrows Fireball Wizard Electro Dragon
Arrows Fireball Wizard Electro Dragon Miner
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Dragon
Arrows Fireball Wizard Electro Dragon
Arrows Fireball Miner Wizard Electro Dragon
Fireball Arrows Wizard Electro Dragon Miner
Fireball Miner Arrows
Arrows Fireball Wizard Electro Dragon
Electro Dragon Minions Fireball Wizard
Fireball
Arrows Fireball Wizard Electro Dragon Miner
Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball Wizard
Minions Goblin Gang Fireball Electro Dragon
Fireball Arrows Wizard Electro Dragon
Arrows Fireball
Fireball Miner Goblin Gang Wizard Electro Dragon
Arrows Fireball Wizard Electro Dragon
Arrows Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Minions Goblin Gang Fireball
Fireball Electro Dragon
Electro Dragon Fireball Miner

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