My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Giant Tombstone Zappies Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Giant Cannon Cart
Giant Snowball
Minions Skeleton Barrel Tombstone Zappies
Zap
Minions Skeleton Barrel Royal Giant Tombstone Zappies Cannon Cart
Barbarian Barrel
Knight Skeleton Barrel Tombstone Zappies Cannon Cart
The Log
Skeleton Barrel Royal Giant Tombstone Zappies Cannon Cart
Earthquake
Tombstone Zappies
Arrows
Minions Skeleton Barrel Tombstone Zappies
Royal Delivery
Knight Minions Skeleton Barrel Zappies Cannon Cart
Fireball
Minions Skeleton Barrel Tombstone Zappies Cannon Cart
Poison
Minions Skeleton Barrel Tombstone Zappies
Lightning
Knight Tombstone Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Barrel Tombstone Fireball Zappies Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Skeleton Barrel Tombstone

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Skeleton Barrel Fireball Zappies Cannon Cart
Minions
Knight Royal Giant Skeleton Barrel Cannon Cart
Skeleton Barrel
Knight Royal Giant Fireball Minions Zappies Cannon Cart
Royal Giant
Minions Skeleton Barrel Fireball Zappies Cannon Cart
Tombstone
Fireball
Skeleton Barrel Royal Giant Knight
Zappies
Knight Skeleton Barrel Royal Giant Cannon Cart
Cannon Cart
Knight Minions Skeleton Barrel Royal Giant Zappies

Defense Synergies 1 12

Knight
Minions Fireball Zappies Cannon Cart
Minions
Knight Tombstone Zappies Cannon Cart
Skeleton Barrel
Fireball
Royal Giant
Tombstone
Minions Fireball Zappies Cannon Cart
Fireball
Knight Skeleton Barrel Tombstone Zappies
Zappies
Knight Minions Tombstone Fireball Cannon Cart
Cannon Cart
Knight Minions Tombstone Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Minions Skeleton Barrel Tombstone Fireball Zappies
Knight Minions Tombstone Zappies Cannon Cart
Knight Minions Tombstone Zappies Cannon Cart
Knight Minions Tombstone Zappies Cannon Cart
Tombstone Fireball
Fireball Minions Zappies Cannon Cart
Minions Tombstone Fireball Zappies
Skeleton Barrel Fireball Cannon Cart
Zappies Minions Tombstone
Knight Zappies Cannon Cart
Minions Knight Tombstone Fireball Zappies Cannon Cart
Minions Fireball Zappies
Tombstone Knight Minions Fireball Zappies Cannon Cart
Fireball Minions Tombstone Zappies Cannon Cart
Knight Tombstone Zappies Cannon Cart
Fireball Zappies
Knight Minions Tombstone Fireball Zappies Cannon Cart
Tombstone Fireball Knight Minions Zappies Cannon Cart
Knight Minions Tombstone Fireball Zappies Cannon Cart
Zappies Cannon Cart
Knight Minions Fireball Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Zappies Cannon Cart
Fireball Knight Skeleton Barrel Cannon Cart
Tombstone Zappies Knight Minions Cannon Cart
Knight Fireball Zappies Cannon Cart
Knight Tombstone Zappies Cannon Cart
Fireball Minions Skeleton Barrel Zappies
Knight Minions Tombstone Fireball Zappies Cannon Cart
Knight Zappies Cannon Cart
Knight Minions Tombstone Fireball Zappies Cannon Cart
Tombstone Zappies
Knight Minions Tombstone Zappies Cannon Cart
Fireball
Cannon Cart Knight Tombstone Fireball Zappies
Fireball Zappies Cannon Cart
Tombstone Zappies Knight Minions Fireball Cannon Cart
Minions Fireball Zappies Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight
Fireball Skeleton Barrel
Skeleton Barrel Fireball Cannon Cart
Cannon Cart Knight Skeleton Barrel Fireball
Fireball
Fireball Minions Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Minions Fireball
Knight Skeleton Barrel Fireball Cannon Cart
Fireball
Knight Skeleton Barrel Fireball Cannon Cart
Minions Skeleton Barrel Fireball Cannon Cart
Skeleton Barrel Fireball Cannon Cart
Skeleton Barrel Fireball Cannon Cart
Skeleton Barrel Fireball Cannon Cart
Fireball
Minions
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Minions Fireball
Fireball
Skeleton Barrel Fireball Cannon Cart
Fireball
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball
Minions Skeleton Barrel Fireball Zappies
Fireball
Fireball
Fireball Zappies
Fireball
Skeleton Barrel Minions Tombstone Fireball Zappies Cannon Cart
Fireball Zappies
Fireball
Fireball Knight Cannon Cart
Skeleton Barrel Fireball
Fireball
Cannon Cart
Minions Fireball Zappies
Fireball Zappies
Skeleton Barrel Fireball Cannon Cart

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