My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Wall Breakers Skeleton Army Dark Prince Lava Hound
Giant Snowball
Bats Minions Wall Breakers Skeleton Army Lava Hound
Zap
Bats Minions Wall Breakers Skeleton Army Dark Prince Lava Hound
Barbarian Barrel
Wall Breakers Skeleton Army Dark Prince
The Log
Wall Breakers Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Bats Minions Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Bats Minions Wall Breakers Skeleton Army Dark Prince Lava Hound
Fireball
Minions Wall Breakers Skeleton Army Lava Hound
Poison
Bats Minions Skeleton Army Lava Hound
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Minions Skeleton Army Dark Prince Rocket Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Minions Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Minions Wall Breakers Dark Prince
Minions
Lava Hound Bats Wall Breakers Dark Prince
Rocket
Lava Hound
Wall Breakers
Bats Minions
Skeleton Army
Lava Hound
Dark Prince
Bats Minions Lightning
Lightning
Lava Hound Dark Prince
Lava Hound
Bats Minions Lightning Rocket Skeleton Army

Defense Synergies 0 3

Bats
Minions Dark Prince
Minions
Bats Dark Prince
Rocket
Wall Breakers
Skeleton Army
Dark Prince
Bats Minions
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Minions
Skeleton Army Bats Minions Dark Prince
Rocket Skeleton Army Bats Minions Dark Prince Lightning
Skeleton Army Bats Minions Dark Prince
Lightning Rocket Skeleton Army Dark Prince
Skeleton Army Bats Minions Dark Prince
Bats Minions Rocket Lightning
Rocket Lightning
Minions Skeleton Army
Skeleton Army Dark Prince
Bats Minions Skeleton Army Dark Prince
Minions Bats
Skeleton Army Bats Minions Rocket Dark Prince Lightning
Rocket Skeleton Army Bats Minions Dark Prince
Skeleton Army
Rocket Skeleton Army Lightning
Bats Minions Skeleton Army Dark Prince
Bats Minions Skeleton Army Dark Prince
Bats Minions Dark Prince
Skeleton Army Dark Prince Bats Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Rocket Lightning
Skeleton Army Bats Minions Rocket Dark Prince Lightning
Rocket Skeleton Army Dark Prince Lightning Bats
Skeleton Army Dark Prince
Rocket Bats Minions
Rocket Skeleton Army Dark Prince Bats Minions Lightning
Skeleton Army Dark Prince
Rocket Lightning Bats Minions Skeleton Army Dark Prince
Skeleton Army
Bats Minions Dark Prince
Rocket Skeleton Army Lightning Dark Prince
Rocket Skeleton Army Dark Prince Lightning
Skeleton Army
Skeleton Army Bats Minions Rocket Dark Prince Lightning
Bats Minions Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Rocket Lightning
Lightning Rocket Dark Prince
Rocket Dark Prince
Bats Minions Rocket
Lightning
Lightning
Rocket Lightning Bats Minions
Rocket Lightning Dark Prince
Lightning Rocket
Rocket Lightning
Lightning Minions Rocket
Lightning
Rocket Lightning
Lightning Rocket
Lightning Rocket
Bats Minions Rocket Lightning
Rocket Lightning Dark Prince
Rocket Lightning
Rocket Lightning Minions
Rocket Lightning
Rocket Lightning
Rocket Lightning
Dark Prince
Lightning
Lightning
Rocket Lightning
Lightning Bats
Rocket Lightning Bats Minions
Lightning
Lightning Rocket
Rocket Lightning
Rocket Lightning
Lightning Bats Minions Rocket Skeleton Army Dark Prince
Rocket Lightning
Lightning Rocket Dark Prince
Lightning
Rocket Lightning
Dark Prince
Bats Minions Rocket Lightning
Bats Rocket Lightning
Lightning Rocket Dark Prince

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