My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Flying Machine Goblin Barrel
Zap
Minions Royal Giant Flying Machine Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel
The Log
Royal Giant Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Flying Machine Goblin Barrel
Royal Delivery
Minions Flying Machine Wizard Goblin Barrel
Fireball
Minions Flying Machine Wizard Goblin Barrel
Poison
Minions Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Goblin Barrel Flying Machine Poison Wizard Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Goblin Barrel Flying Machine

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Barbarian Barrel Golem
Royal Giant
Minions Barbarian Barrel Goblin Barrel Poison Flying Machine Wizard
Flying Machine
Royal Giant Barbarian Barrel Golem
Wizard
Royal Giant Golem
Barbarian Barrel
Royal Giant Minions Flying Machine Goblin Barrel Golem
Goblin Barrel
Royal Giant Barbarian Barrel Golem
Poison
Royal Giant Golem
Golem
Poison Minions Flying Machine Wizard Barbarian Barrel Goblin Barrel

Defense Synergies 0 5

Minions
Flying Machine Barbarian Barrel
Royal Giant
Flying Machine
Minions Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Minions Flying Machine Wizard Poison
Goblin Barrel
Poison
Barbarian Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Wizard Barbarian Barrel
Minions Flying Machine
Minions
Minions
Barbarian Barrel Poison
Barbarian Barrel Minions Flying Machine
Minions Flying Machine Wizard Poison
Flying Machine Barbarian Barrel Poison
Minions
Barbarian Barrel
Minions Poison Flying Machine Wizard Barbarian Barrel
Minions Flying Machine Wizard Poison
Minions Flying Machine Wizard
Wizard Minions Barbarian Barrel Poison
Wizard Minions Poison
Minions Flying Machine Wizard Barbarian Barrel
Wizard Barbarian Barrel Poison Minions Flying Machine
Wizard Minions Flying Machine Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Poison Flying Machine Wizard Barbarian Barrel
Minions
Barbarian Barrel
Wizard Poison Minions Flying Machine
Minions Flying Machine
Minions Flying Machine Barbarian Barrel Poison
Minions Flying Machine
Poison
Wizard
Wizard Flying Machine
Minions Flying Machine Barbarian Barrel Poison
Minions Poison Flying Machine Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel
Poison Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison
Wizard Poison Barbarian Barrel
Wizard Poison Minions Flying Machine
Flying Machine Wizard Poison
Poison Flying Machine Wizard Barbarian Barrel
Poison Flying Machine Wizard
Minions Poison
Poison Flying Machine Wizard Barbarian Barrel
Poison Flying Machine Wizard
Flying Machine Poison Barbarian Barrel
Minions Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison
Flying Machine Wizard Barbarian Barrel Poison
Flying Machine Wizard Barbarian Barrel Poison
Barbarian Barrel Poison
Minions
Flying Machine Wizard Barbarian Barrel Poison
Flying Machine Wizard Barbarian Barrel Poison
Minions Poison
Wizard Poison
Flying Machine Barbarian Barrel Poison
Poison Wizard Barbarian Barrel
Poison Flying Machine Wizard Barbarian Barrel
Flying Machine Wizard Poison
Poison Barbarian Barrel
Poison Flying Machine Wizard
Minions Flying Machine Wizard Poison
Poison Wizard
Poison
Wizard Poison
Minions Flying Machine Barbarian Barrel
Poison Flying Machine Wizard
Barbarian Barrel
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Flying Machine
Minions Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Barbarian Barrel

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