My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Princess Royal Ghost Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Guards Sparky Lava Hound
Giant Snowball
Skeletons Minions Guards Princess Lava Hound
Zap
Skeletons Minions Guards Princess Sparky Lava Hound
Barbarian Barrel
Skeletons Guards Princess Royal Ghost Sparky
The Log
Skeletons Guards Princess Sparky
Earthquake
Skeletons Guards
Arrows
Skeletons Minions Guards Princess Lava Hound
Royal Delivery
Skeletons Minions Guards Princess Royal Ghost Sparky Lava Hound
Fireball
Minions Princess Sparky Lava Hound
Poison
Minions Guards Princess Sparky Lava Hound
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Guards Princess Royal Ghost Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Guards

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Lava Hound
Minions
Lava Hound Sparky
Guards
Lava Hound
Princess
Royal Ghost Sparky
Royal Ghost
Princess
Sparky
Arrows Minions Princess
Lava Hound
Arrows Minions Guards

Defense Synergies 0 8

Skeletons
Minions Princess Royal Ghost Sparky
Arrows
Sparky
Minions
Skeletons
Guards
Princess Sparky
Princess
Skeletons Guards Royal Ghost
Royal Ghost
Skeletons Princess
Sparky
Skeletons Arrows Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Sparky Skeletons Minions
Sparky Skeletons Minions
Sparky Skeletons Minions Guards
Arrows Princess Sparky
Arrows Skeletons Minions Guards Royal Ghost
Minions Arrows Princess
Arrows Sparky
Sparky Skeletons Minions Princess
Guards Skeletons Royal Ghost Sparky
Minions Guards Skeletons Arrows Princess Royal Ghost
Arrows Minions Princess
Sparky Skeletons Minions Guards
Sparky Arrows Minions Guards Princess Royal Ghost
Sparky
Sparky
Sparky Skeletons Arrows Minions
Arrows Minions Guards Royal Ghost
Arrows Minions Guards Princess Royal Ghost
Sparky
Royal Ghost Arrows Minions Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Royal Ghost Sparky
Arrows Royal Ghost
Guards Skeletons Minions Sparky
Guards Sparky
Skeletons Guards Sparky
Arrows Skeletons Minions Princess
Guards Sparky Skeletons Minions
Sparky
Skeletons Minions Sparky
Skeletons Guards Sparky
Minions Guards Sparky
Arrows Guards
Skeletons Guards Sparky
Princess Sparky
Guards Sparky Skeletons Minions
Arrows Minions Princess Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Royal Ghost Sparky
Arrows Princess Royal Ghost
Arrows Sparky
Arrows Guards Sparky
Arrows Sparky
Arrows Minions Princess
Arrows Princess Sparky
Arrows Princess
Arrows
Minions Guards Sparky
Arrows Princess Sparky
Arrows Princess
Princess Sparky
Arrows Minions Princess
Princess Arrows Sparky
Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Minions Sparky
Arrows Princess Sparky
Arrows Princess
Minions Sparky
Arrows Princess
Sparky
Arrows
Arrows Princess Sparky
Arrows Princess Royal Ghost Sparky
Arrows Princess Sparky
Arrows Sparky
Arrows Princess Sparky
Minions Guards
Sparky
Arrows Sparky
Arrows Princess Sparky
Sparky
Arrows Princess Sparky
Minions Guards Princess
Arrows Princess
Arrows
Princess Sparky
Arrows Princess
Arrows Sparky
Sparky
Minions Guards Princess Sparky
Princess
Princess Royal Ghost Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: