My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Fire Spirit Goblins Minions Zappies Wall Breakers
Zap
Fire Spirit Goblins Minions Zappies Wall Breakers Goblin Giant
Barbarian Barrel
Fire Spirit Goblins Zappies Wall Breakers
The Log
Fire Spirit Goblins Mini P.E.K.K.A Zappies Wall Breakers
Earthquake
Zappies
Arrows
Fire Spirit Goblins Minions Zappies Wall Breakers
Royal Delivery
Fire Spirit Goblins Minions Mini P.E.K.K.A Zappies Wall Breakers
Fireball
Minions Zappies Wall Breakers
Poison
Minions Zappies
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Wall Breakers Minions Mini P.E.K.K.A Zappies Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Wall Breakers

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Wall Breakers Goblin Giant
Goblins
Zap
Zap
Goblin Giant Fire Spirit Goblins Minions Mini P.E.K.K.A Zappies Wall Breakers
Minions
Zap Mini P.E.K.K.A Wall Breakers Goblin Giant
Mini P.E.K.K.A
Fire Spirit Zap Minions Goblin Giant
Zappies
Zap Wall Breakers Goblin Giant
Wall Breakers
Fire Spirit Zap Minions Zappies Goblin Giant
Goblin Giant
Zap Fire Spirit Minions Mini P.E.K.K.A Zappies Wall Breakers

Defense Synergies 2 8

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Zappies
Zap
Mini P.E.K.K.A Goblin Giant Fire Spirit Goblins Minions Zappies
Minions
Zap Zappies Goblin Giant
Mini P.E.K.K.A
Zap Fire Spirit
Zappies
Goblins Zap Minions
Wall Breakers
Goblin Giant
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Zappies Goblin Giant
Mini P.E.K.K.A Goblins Zap Minions Zappies
Mini P.E.K.K.A Fire Spirit Goblins Minions Zappies
Mini P.E.K.K.A Goblins Minions Zappies
Mini P.E.K.K.A
Fire Spirit Goblins Zap Minions Zappies
Minions Fire Spirit Zap Zappies
Zap Goblin Giant
Mini P.E.K.K.A Zappies Goblins Minions
Fire Spirit Goblins Mini P.E.K.K.A Zappies
Goblins Minions Zap Zappies Goblin Giant
Minions Zap Zappies
Mini P.E.K.K.A Fire Spirit Zap Minions Zappies
Fire Spirit Goblins Zap Minions Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies
Zap Mini P.E.K.K.A Zappies
Goblins Minions Mini P.E.K.K.A Zappies
Fire Spirit Goblins Zap Minions Zappies
Zap Fire Spirit Minions Zappies
Mini P.E.K.K.A Zappies
Fire Spirit Goblins Minions Mini P.E.K.K.A Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Zappies
Zap Mini P.E.K.K.A
Zappies Goblins Zap Minions Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Zap Zappies Goblin Giant
Mini P.E.K.K.A Zappies Goblin Giant
Fire Spirit Zap Minions Zappies Goblin Giant
Mini P.E.K.K.A Goblins Minions Zappies Goblin Giant
Mini P.E.K.K.A Zappies Goblin Giant
Zap Goblins Minions Mini P.E.K.K.A Zappies
Zappies Goblin Giant
Minions Mini P.E.K.K.A Zappies
Zap Goblin Giant
Mini P.E.K.K.A Zappies Goblin Giant
Zappies
Zappies Goblins Zap Minions Mini P.E.K.K.A Goblin Giant
Minions Zap Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Fire Spirit Zap
Fire Spirit Zap Minions Goblin Giant
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblins Minions Mini P.E.K.K.A
Zap
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions Zappies
Mini P.E.K.K.A
Zap
Zap Zappies
Zap Fire Spirit Minions Zappies
Fire Spirit Zap Zappies
Mini P.E.K.K.A
Zap
Zap
Zap Minions Zappies
Zap Zappies
Zap Goblin Giant

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