My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Flying Machine Hog Rider
Zap
Minions Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Rascals Electro Wizard
The Log
Goblin Gang Rascals Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Rascals Flying Machine
Royal Delivery
Minions Goblin Gang Rascals Flying Machine Hog Rider Electro Wizard
Fireball
Minions Goblin Gang Rascals Flying Machine Hog Rider Electro Wizard
Poison
Minions Goblin Gang Rascals Flying Machine Electro Wizard
Lightning
Electro Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Flying Machine Hog Rider Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minions Flying Machine
Minions
Hog Rider Zap Rascals
Goblin Gang
Hog Rider
Rascals
Minions Flying Machine Hog Rider Electro Wizard
Fireball
Zap Hog Rider Electro Wizard
Flying Machine
Zap Rascals Hog Rider
Hog Rider
Zap Minions Goblin Gang Fireball Rascals Flying Machine Electro Wizard
Electro Wizard
Zap Rascals Fireball Hog Rider

Defense Synergies 2 11

Zap
Fireball Electro Wizard Minions Goblin Gang Rascals Flying Machine
Minions
Zap Flying Machine Electro Wizard
Goblin Gang
Zap Rascals Flying Machine Electro Wizard
Rascals
Zap Goblin Gang
Fireball
Zap Electro Wizard
Flying Machine
Zap Minions Goblin Gang Electro Wizard
Hog Rider
Electro Wizard
Zap Minions Goblin Gang Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Flying Machine Electro Wizard
Zap Minions Goblin Gang Rascals Flying Machine Electro Wizard
Goblin Gang Minions Rascals Electro Wizard
Minions Goblin Gang Rascals Electro Wizard
Fireball
Goblin Gang Fireball Zap Minions Rascals Flying Machine Electro Wizard
Minions Electro Wizard Zap Goblin Gang Rascals Fireball Flying Machine
Zap Rascals Fireball Flying Machine Electro Wizard
Minions Goblin Gang Rascals
Goblin Gang Rascals Electro Wizard
Minions Goblin Gang Electro Wizard Zap Rascals Fireball Flying Machine
Minions Zap Goblin Gang Rascals Fireball Flying Machine Electro Wizard
Zap Minions Goblin Gang Rascals Fireball Flying Machine Electro Wizard
Fireball Zap Minions Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Zap Goblin Gang Rascals Fireball Electro Wizard
Minions Goblin Gang Rascals Fireball Electro Wizard
Fireball Zap Minions Goblin Gang Rascals Flying Machine Electro Wizard
Zap Minions Rascals Fireball Flying Machine Electro Wizard
Electro Wizard
Goblin Gang Rascals Minions Fireball Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Flying Machine
Goblin Gang Zap Minions Rascals Electro Wizard
Goblin Gang Zap Rascals Fireball Electro Wizard
Goblin Gang Rascals
Fireball Zap Minions Goblin Gang Rascals Flying Machine Electro Wizard
Goblin Gang Rascals Minions Fireball Flying Machine Electro Wizard
Rascals
Zap Electro Wizard Minions Fireball Flying Machine
Goblin Gang
Minions Rascals Flying Machine
Zap Fireball Electro Wizard
Rascals Goblin Gang Fireball
Rascals Fireball Flying Machine
Goblin Gang Rascals Electro Wizard Zap Minions Fireball Flying Machine
Minions Zap Rascals Fireball Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine
Fireball Zap Flying Machine Electro Wizard
Fireball Flying Machine
Rascals Fireball Flying Machine
Fireball Zap
Fireball Zap Minions Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Minions Goblin Gang Fireball Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Fireball Zap Flying Machine
Flying Machine Fireball
Minions Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Minions
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine
Minions Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Zap Flying Machine Electro Wizard
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Electro Wizard
Zap Electro Wizard Minions Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Goblin Gang Fireball Flying Machine
Fireball Zap Flying Machine Electro Wizard
Fireball
Fireball Goblin Gang Rascals Flying Machine Electro Wizard
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Minions Goblin Gang Rascals Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Electro Wizard

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