My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Minions Goblin Barrel Skeleton Army
Zap
Fire Spirit Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Minions Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Barrel Skeleton Army Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Goblin Barrel Giant Skeleton
Zap
Elite Barbarians Fire Spirit Minions Giant Skeleton
Minions
Zap Elite Barbarians Giant Skeleton
Elite Barbarians
Zap Fire Spirit Minions Wizard
Wizard
Elite Barbarians Giant Skeleton
Goblin Barrel
Fire Spirit Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Fire Spirit Zap Minions Wizard Goblin Barrel

Defense Synergies 0 11

Fire Spirit
Zap Giant Skeleton
Zap
Fire Spirit Minions Elite Barbarians Skeleton Army Giant Skeleton
Minions
Zap Giant Skeleton
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Zap Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Zap Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Skeleton Army Zap Minions
Skeleton Army Fire Spirit Minions Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Minions
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Zap Minions
Minions Fire Spirit Zap Wizard
Zap Giant Skeleton
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Giant Skeleton
Minions Skeleton Army Zap Wizard Giant Skeleton
Minions Zap Wizard
Skeleton Army Fire Spirit Zap Minions Elite Barbarians Wizard Giant Skeleton
Fire Spirit Wizard Skeleton Army Zap Minions
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Minions Elite Barbarians Skeleton Army
Fire Spirit Zap Minions Elite Barbarians Wizard Skeleton Army
Zap Wizard Fire Spirit Minions Giant Skeleton
Elite Barbarians
Wizard Skeleton Army Fire Spirit Minions Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Wizard
Skeleton Army Giant Skeleton Zap Minions Elite Barbarians
Skeleton Army Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army
Fire Spirit Wizard Zap Minions
Skeleton Army Minions Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Giant Skeleton Minions Elite Barbarians Skeleton Army
Skeleton Army
Minions Elite Barbarians Giant Skeleton
Skeleton Army Zap Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Giant Skeleton
Minions Zap Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Elite Barbarians
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minions Giant Skeleton
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Fire Spirit Minions Skeleton Army
Fire Spirit Zap Wizard
Wizard
Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Minions Elite Barbarians Giant Skeleton
Zap
Zap Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: