My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Skeleton Army Miner
Giant Snowball
Minions Minion Horde Hog Rider Skeleton Army Miner
Zap
Minions Minion Horde Skeleton Army
Barbarian Barrel
Bomb Tower Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Hog Rider Skeleton Army Miner
Fireball
Minions Minion Horde Bomb Tower Hog Rider Skeleton Army
Poison
Minions Minion Horde Bomb Tower Skeleton Army
Lightning
Bomb Tower
Rocket
Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Miner Bomb Tower Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Miner

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Miner
Minions
Hog Rider Miner
Minion Horde
Miner Hog Rider Freeze
Bomb Tower
Hog Rider
Arrows Minions Freeze Minion Horde
Skeleton Army
Freeze
Hog Rider Arrows Minion Horde
Miner
Minions Minion Horde Arrows

Defense Synergies 0 5

Arrows
Bomb Tower
Minions
Freeze
Minion Horde
Freeze
Bomb Tower
Arrows Skeleton Army
Hog Rider
Skeleton Army
Bomb Tower Freeze
Freeze
Minions Minion Horde Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Bomb Tower Skeleton Army Minions
Minion Horde Bomb Tower Skeleton Army Minions Freeze
Minion Horde Bomb Tower Skeleton Army Minions
Arrows Bomb Tower Skeleton Army
Arrows Skeleton Army Freeze Minions Bomb Tower
Minions Minion Horde Arrows Bomb Tower Freeze
Arrows Bomb Tower
Minion Horde Minions Bomb Tower Skeleton Army
Skeleton Army Minion Horde Miner
Minions Minion Horde Skeleton Army Arrows Bomb Tower Freeze
Arrows Minions Minion Horde
Minion Horde Bomb Tower Skeleton Army Minions Freeze
Bomb Tower Skeleton Army Arrows Minions Minion Horde Freeze
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army Freeze
Minion Horde Bomb Tower Arrows Minions Skeleton Army
Arrows Bomb Tower Minions Minion Horde Skeleton Army
Arrows Bomb Tower Freeze Minions
Bomb Tower
Skeleton Army Arrows Minions Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Bomb Tower Miner
Skeleton Army Minions Minion Horde Bomb Tower
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Arrows Minions Minion Horde Bomb Tower Freeze
Skeleton Army Minions Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Freeze Minions Bomb Tower Skeleton Army
Minion Horde Skeleton Army
Minions Minion Horde Bomb Tower
Skeleton Army Arrows
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minions Minion Horde Bomb Tower Freeze
Arrows Minions Minion Horde Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Miner
Arrows Minion Horde Miner
Arrows Freeze
Arrows Minion Horde
Arrows Minions Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows Miner
Minions Minion Horde
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minions Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minions Minion Horde
Arrows
Arrows Miner
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Minion Horde
Minions Minion Horde Freeze
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Minions Skeleton Army Freeze
Arrows
Freeze
Arrows
Miner Minion Horde
Arrows
Arrows
Minion Horde
Minions Minion Horde Freeze
Freeze Miner

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