My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Dark Prince Lava Hound
Giant Snowball
Minions Flying Machine Guards Lava Hound
Zap
Minions Royal Giant Flying Machine Guards Dark Prince Lava Hound
Barbarian Barrel
Knight Guards Dark Prince
The Log
Royal Giant Guards Dark Prince
Earthquake
Guards
Arrows
Minions Flying Machine Guards Lava Hound
Royal Delivery
Knight Minions Flying Machine Guards Dark Prince Lava Hound
Fireball
Minions Flying Machine Lava Hound
Poison
Minions Flying Machine Guards Lava Hound
Lightning
Knight Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Guards Fireball Flying Machine Dark Prince Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Guards Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Flying Machine
Minions
Knight Royal Giant Lava Hound Dark Prince
Royal Giant
Minions Fireball Flying Machine Guards Dark Prince
Fireball
Royal Giant Lava Hound Knight Dark Prince
Flying Machine
Lava Hound Knight Royal Giant Dark Prince
Guards
Royal Giant Lava Hound
Dark Prince
Minions Royal Giant Fireball Flying Machine
Lava Hound
Minions Fireball Flying Machine Guards

Defense Synergies 1 7

Knight
Minions Fireball Flying Machine
Minions
Knight Flying Machine Dark Prince
Royal Giant
Fireball
Knight Dark Prince
Flying Machine
Knight Minions Guards Dark Prince
Guards
Flying Machine
Dark Prince
Minions Fireball Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Flying Machine
Knight Minions Flying Machine Dark Prince
Knight Minions Dark Prince
Knight Minions Guards Dark Prince
Fireball Dark Prince
Fireball Minions Flying Machine Guards Dark Prince
Minions Fireball Flying Machine
Fireball Flying Machine
Minions
Knight Guards Dark Prince
Minions Guards Knight Fireball Flying Machine Dark Prince
Minions Fireball Flying Machine
Knight Minions Fireball Flying Machine Guards Dark Prince
Fireball Minions Guards Dark Prince
Knight
Fireball
Knight Minions Fireball Dark Prince
Fireball Knight Minions Flying Machine Guards Dark Prince
Knight Minions Fireball Flying Machine Guards Dark Prince
Dark Prince Knight Minions Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Dark Prince
Fireball Knight Flying Machine
Guards Knight Minions Dark Prince
Guards Dark Prince Knight Fireball
Knight Guards Dark Prince
Fireball Minions Flying Machine
Guards Dark Prince Knight Minions Fireball Flying Machine
Knight Dark Prince
Knight Minions Fireball Flying Machine Dark Prince
Guards
Knight Minions Flying Machine Guards Dark Prince
Fireball Guards Dark Prince
Dark Prince Knight Fireball Guards
Fireball Flying Machine
Guards Knight Minions Fireball Flying Machine Dark Prince
Minions Fireball Flying Machine Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine Guards Dark Prince
Fireball Dark Prince
Fireball Minions Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Minions Fireball Guards
Knight Fireball Flying Machine Dark Prince
Fireball Flying Machine
Flying Machine Knight Fireball
Minions Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Minions
Fireball Flying Machine Dark Prince
Fireball Flying Machine
Minions Fireball
Fireball
Fireball Flying Machine
Fireball Dark Prince
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Minions Fireball Flying Machine Guards
Fireball
Fireball
Fireball
Fireball
Minions Fireball Flying Machine Guards Dark Prince
Fireball Flying Machine
Fireball
Fireball Knight Flying Machine Dark Prince
Fireball Flying Machine
Fireball
Flying Machine Dark Prince
Minions Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine Dark Prince

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