My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Minion Horde Hog Rider Skeleton Army Baby Dragon Witch
Zap
Minions Minion Horde Skeleton Army Witch
Barbarian Barrel
Barbarians Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Minions Minion Horde Skeleton Army Witch
Royal Delivery
Minions Barbarians Minion Horde Hog Rider Skeleton Army Baby Dragon Witch
Fireball
Minions Barbarians Minion Horde Hog Rider Skeleton Army Baby Dragon Witch
Poison
Minions Barbarians Minion Horde Skeleton Army Witch
Lightning
Baby Dragon Witch
Rocket
Barbarians Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Hog Rider Baby Dragon Barbarians Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Minion Horde Baby Dragon Witch
Minions
Hog Rider Zap Baby Dragon
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Hog Rider
Zap Minions Barbarians Minion Horde Baby Dragon Witch
Skeleton Army
Baby Dragon
Zap Minions Hog Rider Witch
Witch
Zap Hog Rider Baby Dragon

Defense Synergies 0 10

Zap
Minions Barbarians Minion Horde Skeleton Army Baby Dragon Witch
Minions
Zap Baby Dragon
Barbarians
Zap Minion Horde Skeleton Army
Minion Horde
Zap Barbarians
Hog Rider
Skeleton Army
Zap Barbarians
Baby Dragon
Zap Minions Witch
Witch
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Baby Dragon
Barbarians Minion Horde Skeleton Army Zap Minions Witch
Barbarians Minion Horde Skeleton Army Witch Minions
Barbarians Minion Horde Skeleton Army Witch Minions
Barbarians Skeleton Army
Skeleton Army Zap Minions Baby Dragon
Minions Minion Horde Zap Baby Dragon Witch
Zap Barbarians Baby Dragon
Barbarians Minion Horde Witch Minions Skeleton Army
Skeleton Army Barbarians Minion Horde
Minions Barbarians Minion Horde Skeleton Army Witch Zap Baby Dragon
Minions Minion Horde Zap Baby Dragon Witch
Barbarians Minion Horde Skeleton Army Zap Minions Witch
Skeleton Army Zap Minions Barbarians Minion Horde Baby Dragon Witch
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army Zap
Barbarians Minion Horde Minions Skeleton Army Witch
Zap Minions Barbarians Minion Horde Skeleton Army Baby Dragon Witch
Zap Baby Dragon Witch Minions Barbarians
Barbarians
Skeleton Army Minions Barbarians Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Witch
Zap Baby Dragon
Barbarians Skeleton Army Zap Minions Minion Horde Witch
Skeleton Army Zap Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Witch
Zap Minions Minion Horde Baby Dragon Witch
Skeleton Army Minions Barbarians Minion Horde Witch
Barbarians Minion Horde Skeleton Army
Zap Minion Horde Minions Barbarians Skeleton Army Baby Dragon Witch
Witch Barbarians Minion Horde Skeleton Army
Minions Barbarians Minion Horde Witch
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Minion Horde Witch
Barbarians Minion Horde Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Zap Minions Minion Horde Baby Dragon
Minions Zap Barbarians Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Barbarians
Zap Minion Horde Baby Dragon
Zap Minions Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Zap Baby Dragon
Zap
Minions Minion Horde
Zap Minion Horde
Zap Baby Dragon
Baby Dragon
Minions Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Minions Minion Horde
Zap Baby Dragon
Zap Baby Dragon Witch
Minions Minion Horde Baby Dragon
Zap Barbarians Minion Horde Baby Dragon
Zap Baby Dragon Witch
Minion Horde Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Minion Horde Baby Dragon Witch
Zap Minions Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Minions Barbarians Skeleton Army Witch
Zap Baby Dragon Witch
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde
Zap Minions Minion Horde Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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