My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Miner
Giant Snowball
Fire Spirit Bats Minion Horde Hog Rider Miner
Zap
Fire Spirit Bats Minion Horde
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Bats Minion Horde Mini P.E.K.K.A Hog Rider Wizard Miner
Fireball
Minion Horde Hog Rider Wizard
Poison
Bats Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Miner Mini P.E.K.K.A Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Miner

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap Mini P.E.K.K.A
Bats
Hog Rider Miner Zap Mini P.E.K.K.A
Zap
Hog Rider Miner Fire Spirit Bats Minion Horde Mini P.E.K.K.A
Minion Horde
Miner Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Bats Zap Hog Rider Wizard
Hog Rider
Fire Spirit Bats Zap Minion Horde Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider Miner
Miner
Fire Spirit Bats Zap Minion Horde Wizard

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bats Minion Horde Miner
Minion Horde
Zap
Mini P.E.K.K.A
Zap Fire Spirit Bats Wizard
Hog Rider
Wizard
Mini P.E.K.K.A
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Bats Zap
Minion Horde Mini P.E.K.K.A Fire Spirit Bats
Minion Horde Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Fire Spirit Bats Zap
Bats Minion Horde Fire Spirit Zap Wizard
Zap
Minion Horde Mini P.E.K.K.A
Fire Spirit Minion Horde Mini P.E.K.K.A Miner
Bats Minion Horde Zap Wizard
Minion Horde Bats Zap Wizard
Minion Horde Mini P.E.K.K.A Fire Spirit Bats Zap Wizard
Fire Spirit Wizard Bats Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Zap Mini P.E.K.K.A
Minion Horde Wizard Bats Mini P.E.K.K.A
Fire Spirit Bats Zap Minion Horde Wizard
Zap Wizard Fire Spirit Bats
Mini P.E.K.K.A
Wizard Fire Spirit Bats Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Wizard Miner
Bats Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Fire Spirit Wizard Bats Zap Minion Horde
Mini P.E.K.K.A Bats Minion Horde
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Bats Mini P.E.K.K.A
Minion Horde
Bats Minion Horde Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Bats Zap Minion Horde Mini P.E.K.K.A
Bats Zap Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner
Minion Horde Miner
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Bats Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Miner Zap Wizard
Fire Spirit Bats Minion Horde Mini P.E.K.K.A
Miner Zap Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit Miner
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard Miner
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Fire Spirit Bats Zap Minion Horde Wizard
Zap Bats Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Bats
Fire Spirit Zap Wizard
Miner Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde
Zap Bats Minion Horde
Bats Zap
Zap Miner

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