My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Bandit
Giant Snowball
Baby Dragon Miner
Zap
Dark Prince Bandit
Barbarian Barrel
Wizard Dark Prince Bandit
The Log
Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Dark Prince Miner Bandit
Fireball
Wizard Baby Dragon Bandit
Poison
Wizard
Lightning
Wizard Baby Dragon Dark Prince Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Dark Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Miner Bandit Baby Dragon Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Miner Bandit

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Baby Dragon Dark Prince Miner Bandit Mega Knight
Wizard
Rage Dark Prince Miner Bandit Mega Knight
Rage
Wizard Dark Prince
Baby Dragon
Giant Snowball Dark Prince Miner Bandit Mega Knight
Dark Prince
Giant Snowball Wizard Rage Baby Dragon Miner Bandit
Miner
Giant Snowball Wizard Baby Dragon Dark Prince Bandit Mega Knight
Bandit
Giant Snowball Wizard Baby Dragon Dark Prince Miner Mega Knight
Mega Knight
Giant Snowball Wizard Baby Dragon Miner Bandit

Defense Synergies 1 14

Giant Snowball
Mega Knight Wizard Baby Dragon Dark Prince Miner Bandit
Wizard
Giant Snowball Dark Prince Bandit Mega Knight
Rage
Baby Dragon
Giant Snowball Dark Prince Bandit Mega Knight
Dark Prince
Giant Snowball Wizard Baby Dragon Bandit
Miner
Giant Snowball Mega Knight
Bandit
Giant Snowball Wizard Baby Dragon Dark Prince Mega Knight
Mega Knight
Giant Snowball Wizard Baby Dragon Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Dark Prince Bandit Mega Knight
Mega Knight Giant Snowball Dark Prince Bandit
Dark Prince Bandit Mega Knight
Dark Prince Mega Knight
Giant Snowball Baby Dragon Dark Prince Bandit Mega Knight
Giant Snowball Wizard Baby Dragon
Baby Dragon Bandit Mega Knight
Giant Snowball Dark Prince Miner Bandit Mega Knight
Giant Snowball Wizard Baby Dragon Dark Prince Bandit Mega Knight
Giant Snowball Wizard Baby Dragon
Mega Knight Giant Snowball Wizard Dark Prince Bandit
Wizard Mega Knight Giant Snowball Baby Dragon Dark Prince
Bandit Mega Knight
Giant Snowball Bandit Mega Knight
Wizard Mega Knight Dark Prince
Mega Knight Giant Snowball Wizard Baby Dragon Dark Prince Bandit
Giant Snowball Wizard Baby Dragon Dark Prince Bandit Mega Knight
Wizard Dark Prince Mega Knight Giant Snowball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Dark Prince Bandit
Bandit Giant Snowball Wizard Baby Dragon Miner Mega Knight
Bandit Mega Knight Dark Prince
Dark Prince Mega Knight Bandit
Dark Prince Bandit Mega Knight
Wizard Giant Snowball Baby Dragon
Dark Prince Bandit
Mega Knight Dark Prince
Mega Knight Giant Snowball Baby Dragon Dark Prince Bandit
Mega Knight Dark Prince
Mega Knight Giant Snowball Dark Prince
Dark Prince Mega Knight Wizard Bandit
Wizard Baby Dragon Mega Knight
Baby Dragon Dark Prince
Mega Knight Giant Snowball Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Giant Snowball Baby Dragon Miner Bandit
Baby Dragon Miner Bandit
Dark Prince
Wizard Giant Snowball Baby Dragon Dark Prince Mega Knight
Wizard Giant Snowball Baby Dragon
Wizard Baby Dragon
Giant Snowball Wizard Baby Dragon
Miner Giant Snowball Wizard Bandit
Giant Snowball
Miner Wizard Dark Prince Bandit
Giant Snowball Wizard Baby Dragon
Giant Snowball Baby Dragon Miner Bandit
Baby Dragon Bandit
Giant Snowball Baby Dragon
Giant Snowball Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Mega Knight
Giant Snowball
Giant Snowball Wizard Baby Dragon Dark Prince Bandit Mega Knight
Giant Snowball Wizard Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Giant Snowball Wizard
Giant Snowball Baby Dragon
Giant Snowball Wizard Baby Dragon Dark Prince Mega Knight
Miner Giant Snowball Wizard Baby Dragon Bandit
Giant Snowball Wizard Baby Dragon Miner Bandit Mega Knight
Miner Baby Dragon Bandit
Giant Snowball Wizard Baby Dragon
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Miner Bandit Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard
Dark Prince Bandit
Giant Snowball Wizard Baby Dragon
Miner Wizard Baby Dragon Dark Prince Mega Knight
Giant Snowball Wizard Baby Dragon
Giant Snowball
Dark Prince Mega Knight
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Dark Prince Miner Bandit Mega Knight

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