My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Dark Prince Giant Skeleton Miner
Giant Snowball
Minion Horde Guards Miner
Zap
Minion Horde Guards Dark Prince
Barbarian Barrel
Knight Guards Dark Prince Giant Skeleton Magic Archer
The Log
Guards Dark Prince Giant Skeleton
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Knight Minion Horde Guards Dark Prince Giant Skeleton Miner Magic Archer
Fireball
Minion Horde Magic Archer
Poison
Minion Horde Guards Magic Archer
Lightning
Knight Dark Prince Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Dark Prince Poison Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Miner Dark Prince Poison Magic Archer Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Miner Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Poison Miner Magic Archer
Minion Horde
Miner Knight Dark Prince Giant Skeleton
Guards
Miner
Dark Prince
Minion Horde Poison Miner Magic Archer
Poison
Miner Knight Dark Prince Giant Skeleton
Giant Skeleton
Minion Horde Poison Miner Magic Archer
Miner
Minion Horde Guards Poison Knight Dark Prince Giant Skeleton Magic Archer
Magic Archer
Knight Dark Prince Giant Skeleton Miner

Defense Synergies 1 8

Knight
Magic Archer Minion Horde Poison
Minion Horde
Knight
Guards
Poison Giant Skeleton Magic Archer
Dark Prince
Poison Magic Archer
Poison
Knight Guards Dark Prince
Giant Skeleton
Guards Magic Archer
Miner
Magic Archer
Knight Guards Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Magic Archer
Minion Horde Knight Dark Prince
Minion Horde Knight Dark Prince Giant Skeleton
Minion Horde Knight Guards Dark Prince
Dark Prince Poison Giant Skeleton
Guards Dark Prince Magic Archer
Minion Horde Poison Magic Archer
Poison Giant Skeleton Magic Archer
Minion Horde
Knight Guards Minion Horde Dark Prince Giant Skeleton Miner
Minion Horde Guards Poison Knight Dark Prince Giant Skeleton Magic Archer
Minion Horde Poison Magic Archer
Minion Horde Knight Guards Dark Prince Giant Skeleton
Minion Horde Guards Dark Prince Poison Magic Archer
Knight Minion Horde
Minion Horde
Minion Horde Knight Dark Prince Poison
Knight Minion Horde Guards Dark Prince Magic Archer
Poison Knight Guards Dark Prince Giant Skeleton Magic Archer
Dark Prince Knight Minion Horde Guards Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Dark Prince Giant Skeleton
Poison Knight Miner Magic Archer
Guards Giant Skeleton Knight Minion Horde Dark Prince
Guards Dark Prince Giant Skeleton Knight Minion Horde
Giant Skeleton Knight Minion Horde Guards Dark Prince
Poison Minion Horde Magic Archer
Guards Dark Prince Knight Minion Horde Giant Skeleton
Giant Skeleton Knight Minion Horde Dark Prince
Minion Horde Giant Skeleton Knight Dark Prince Poison Magic Archer
Minion Horde Guards
Knight Minion Horde Guards Dark Prince Giant Skeleton
Guards Dark Prince Poison Giant Skeleton
Dark Prince Giant Skeleton Knight Minion Horde Guards
Minion Horde Magic Archer
Guards Knight Minion Horde Dark Prince Poison Giant Skeleton Magic Archer
Poison Minion Horde Dark Prince Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Minion Horde Guards Giant Skeleton
Poison Miner Magic Archer
Minion Horde Poison Giant Skeleton Miner Magic Archer
Knight Guards Dark Prince Poison Giant Skeleton
Poison Minion Horde Dark Prince Magic Archer
Poison Minion Horde Magic Archer
Minion Horde Poison Magic Archer
Poison Magic Archer
Poison Miner
Minion Horde Guards Poison
Poison Miner Knight Minion Horde Dark Prince Magic Archer
Poison Magic Archer
Poison Knight Miner Magic Archer
Minion Horde Poison Magic Archer
Poison Magic Archer
Minion Horde Poison Magic Archer
Magic Archer Minion Horde Poison
Poison
Minion Horde
Dark Prince Poison Magic Archer
Poison Miner Magic Archer
Minion Horde Poison Giant Skeleton Magic Archer
Poison
Minion Horde Poison
Poison Dark Prince Magic Archer
Minion Horde
Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Miner Magic Archer
Poison Minion Horde Magic Archer
Minion Horde Guards Poison
Minion Horde
Poison Minion Horde Miner Magic Archer
Minion Horde Poison Magic Archer
Minion Horde Giant Skeleton
Poison Magic Archer
Minion Horde Guards Dark Prince Magic Archer
Poison Magic Archer
Poison Miner Knight Minion Horde Dark Prince Magic Archer
Poison Magic Archer
Poison Giant Skeleton
Minion Horde Dark Prince
Minion Horde Guards Poison Giant Skeleton Magic Archer
Poison Magic Archer
Poison Dark Prince Giant Skeleton Miner Magic Archer

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