My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch X-Bow Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Witch Miner
Zap
Fire Spirit Witch X-Bow
Barbarian Barrel
Fire Spirit Witch X-Bow Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Witch Miner Ice Wizard
Fireball
Witch X-Bow Ice Wizard
Poison
Witch X-Bow Ice Wizard
Lightning
Mini P.E.K.K.A Witch X-Bow Ice Wizard
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Golem Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Ice Wizard Fireball Mini P.E.K.K.A Witch X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Miner Ice Wizard Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mini P.E.K.K.A X-Bow Golem
Fireball
X-Bow Golem Miner
Mini P.E.K.K.A
Fire Spirit X-Bow Golem Ice Wizard
Witch
Golem Miner
X-Bow
Fireball Fire Spirit Mini P.E.K.K.A Ice Wizard
Golem
Fireball Fire Spirit Mini P.E.K.K.A Witch Ice Wizard
Miner
Fire Spirit Fireball Witch
Ice Wizard
Mini P.E.K.K.A X-Bow Golem

Defense Synergies 1 8

Fire Spirit
Mini P.E.K.K.A
Fireball
X-Bow Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Fire Spirit Fireball Witch Ice Wizard
Witch
Mini P.E.K.K.A Ice Wizard
X-Bow
Fireball Ice Wizard
Golem
Miner
Fireball
Ice Wizard
Fireball Mini P.E.K.K.A Witch X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow
Mini P.E.K.K.A Witch X-Bow Ice Wizard
Mini P.E.K.K.A Witch Fire Spirit Ice Wizard
Mini P.E.K.K.A Witch Ice Wizard
Fireball Mini P.E.K.K.A X-Bow
Fireball Fire Spirit X-Bow Ice Wizard
Fire Spirit Fireball Witch X-Bow Ice Wizard
Fireball X-Bow
Mini P.E.K.K.A Witch X-Bow Ice Wizard
Fire Spirit Mini P.E.K.K.A Miner Ice Wizard
Witch Ice Wizard Fireball X-Bow
Fireball Witch Ice Wizard
Mini P.E.K.K.A Fire Spirit Fireball Witch X-Bow Ice Wizard
Fire Spirit Fireball Mini P.E.K.K.A Witch X-Bow
Mini P.E.K.K.A X-Bow
Fireball Mini P.E.K.K.A X-Bow
Fireball Mini P.E.K.K.A Witch X-Bow
Fire Spirit Fireball Witch X-Bow Ice Wizard
Witch Fire Spirit Fireball Ice Wizard
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch X-Bow
Fireball Mini P.E.K.K.A X-Bow Miner
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball X-Bow
Mini P.E.K.K.A Witch
Fire Spirit Fireball Witch Ice Wizard
Mini P.E.K.K.A Fireball Witch Ice Wizard
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch X-Bow
Witch
Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Witch
Witch Fireball Mini P.E.K.K.A X-Bow
Fireball Mini P.E.K.K.A Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow Miner Ice Wizard
Fireball X-Bow Miner
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Witch Ice Wizard
Fire Spirit Witch
Fireball X-Bow Fire Spirit Ice Wizard
Fireball Miner X-Bow
Fire Spirit Fireball Mini P.E.K.K.A X-Bow
Miner Fireball X-Bow
Fireball Fire Spirit
Fire Spirit Fireball Miner
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Witch
Fireball X-Bow
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A X-Bow
Fire Spirit Fireball Witch X-Bow Miner
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fire Spirit Fireball Witch Ice Wizard
Witch
Fireball X-Bow Miner Witch Ice Wizard
Fireball Witch X-Bow Miner
Fireball Miner X-Bow
Fire Spirit Fireball Witch X-Bow Ice Wizard
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball X-Bow Miner
Fireball
Fireball
Fire Spirit Fireball Witch X-Bow
Fireball Fire Spirit Witch Ice Wizard
Fireball
Fireball Miner Mini P.E.K.K.A
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch X-Bow Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: