My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Lumberjack Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Inferno Dragon Night Witch Ram Rider
Giant Snowball
Miner Inferno Dragon Lumberjack Night Witch Ram Rider
Zap
Bandit Inferno Dragon Night Witch Ram Rider
Barbarian Barrel
Bandit Lumberjack Night Witch
The Log
Bandit Lumberjack Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Miner Bandit Inferno Dragon Lumberjack Night Witch Ram Rider
Fireball
Bandit Inferno Dragon Lumberjack Night Witch Ram Rider
Poison
Night Witch
Lightning
Bandit Inferno Dragon Lumberjack Night Witch Ram Rider
Rocket
Inferno Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Bandit Inferno Dragon Lumberjack Night Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Bandit Inferno Dragon

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Miner Bandit Lumberjack Ram Rider Mega Knight
Miner
The Log Bandit Inferno Dragon Lumberjack Mega Knight
Bandit
The Log Miner Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight Miner
Lumberjack
The Log Miner Bandit Night Witch Ram Rider Mega Knight
Night Witch
Lumberjack Mega Knight
Ram Rider
The Log Bandit Lumberjack Mega Knight
Mega Knight
Inferno Dragon The Log Miner Bandit Lumberjack Night Witch Ram Rider

Defense Synergies 0 14

The Log
Miner Bandit Inferno Dragon Lumberjack Night Witch Ram Rider Mega Knight
Miner
The Log Mega Knight
Bandit
The Log Lumberjack Ram Rider Mega Knight
Inferno Dragon
The Log Mega Knight
Lumberjack
The Log Bandit Ram Rider
Night Witch
The Log Mega Knight
Ram Rider
The Log Bandit Lumberjack
Mega Knight
The Log Miner Bandit Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Inferno Dragon Lumberjack The Log Bandit Night Witch Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Bandit Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bandit Ram Rider Mega Knight
The Log Lumberjack Mega Knight
The Log Bandit Lumberjack Night Witch Mega Knight
Inferno Dragon Ram Rider Night Witch
The Log Bandit Ram Rider Mega Knight
Inferno Dragon Lumberjack Night Witch
Miner Bandit Lumberjack Night Witch Mega Knight
The Log Bandit Lumberjack Night Witch Ram Rider Mega Knight
Inferno Dragon Night Witch Ram Rider
Lumberjack Night Witch Mega Knight The Log Bandit Ram Rider
Mega Knight The Log Lumberjack Night Witch
Inferno Dragon Bandit Lumberjack Ram Rider Mega Knight
The Log Bandit Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Lumberjack Night Witch
Mega Knight The Log Bandit Lumberjack Night Witch Ram Rider
The Log Bandit Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Mega Knight The Log Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit The Log Miner Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight The Log Ram Rider
Lumberjack Mega Knight The Log Bandit Night Witch Ram Rider
Bandit Inferno Dragon Lumberjack Night Witch Ram Rider Mega Knight
Ram Rider
Bandit Lumberjack Night Witch Ram Rider
Mega Knight Inferno Dragon Lumberjack
Mega Knight The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Bandit Lumberjack Night Witch Ram Rider
Mega Knight
The Log Inferno Dragon Lumberjack Night Witch
Mega Knight The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Miner Bandit Ram Rider
The Log Miner Bandit
The Log
The Log Mega Knight
Ram Rider
The Log
The Log Ram Rider
The Log Miner Bandit Ram Rider
Lumberjack Night Witch
Miner The Log Bandit Ram Rider
The Log Miner Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
Night Witch
The Log Bandit Mega Knight
The Log Miner Mega Knight
The Log Night Witch Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Miner Bandit Ram Rider
The Log Miner Bandit Ram Rider Mega Knight
Miner The Log Bandit
Night Witch
Night Witch
The Log Miner Bandit Night Witch Mega Knight
Mega Knight
The Log
Bandit Night Witch
Ram Rider
The Log
Miner Lumberjack Mega Knight
The Log
Mega Knight
The Log
The Log Miner Bandit Mega Knight

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