My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant Skeleton Miner Graveyard
Giant Snowball
Archers Minion Horde Miner Graveyard
Zap
Archers Minion Horde Graveyard
Barbarian Barrel
Archers Bomb Tower Giant Skeleton Graveyard
The Log
Archers Giant Skeleton Graveyard
Earthquake
Archers Bomb Tower Graveyard
Arrows
Archers Minion Horde Graveyard
Royal Delivery
Archers Minion Horde Giant Skeleton Miner Graveyard
Fireball
Archers Minion Horde Bomb Tower
Poison
Archers Minion Horde Bomb Tower Graveyard
Lightning
Bomb Tower
Rocket
Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Miner Fireball Bomb Tower Minion Horde Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Miner Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Miner Graveyard
Minion Horde
Miner Mirror Giant Skeleton
Fireball
Mirror Graveyard Miner
Bomb Tower
Mirror
Fireball Miner Minion Horde Giant Skeleton Graveyard
Giant Skeleton
Archers Minion Horde Mirror Miner Graveyard
Miner
Minion Horde Mirror Archers Fireball Giant Skeleton Graveyard
Graveyard
Fireball Archers Mirror Giant Skeleton Miner

Defense Synergies 2 5

Archers
Bomb Tower Giant Skeleton
Minion Horde
Mirror
Fireball
Mirror Bomb Tower Miner
Bomb Tower
Archers Fireball Mirror
Mirror
Minion Horde Fireball Bomb Tower
Giant Skeleton
Archers
Miner
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Bomb Tower
Minion Horde Bomb Tower Archers Giant Skeleton
Minion Horde Bomb Tower
Fireball Bomb Tower Giant Skeleton
Fireball Archers Bomb Tower
Minion Horde Archers Fireball Bomb Tower
Fireball Bomb Tower Giant Skeleton
Minion Horde Bomb Tower
Archers Minion Horde Giant Skeleton Miner
Archers Minion Horde Fireball Bomb Tower Giant Skeleton
Minion Horde Archers Fireball
Minion Horde Bomb Tower Fireball Giant Skeleton
Fireball Bomb Tower Minion Horde
Minion Horde Bomb Tower
Minion Horde Bomb Tower Fireball
Minion Horde Bomb Tower Fireball
Fireball Bomb Tower Archers Minion Horde
Bomb Tower Archers Fireball Giant Skeleton
Bomb Tower
Archers Minion Horde Fireball Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Giant Skeleton
Fireball Archers Bomb Tower Miner
Giant Skeleton Minion Horde Bomb Tower
Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde
Fireball Archers Minion Horde Bomb Tower
Archers Minion Horde Fireball Bomb Tower Giant Skeleton
Giant Skeleton Minion Horde Bomb Tower
Minion Horde Giant Skeleton Fireball Bomb Tower
Minion Horde
Minion Horde Bomb Tower Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Bomb Tower
Archers Minion Horde Fireball Bomb Tower
Archers Minion Horde Fireball Bomb Tower Giant Skeleton
Archers Minion Horde Fireball Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball Miner
Minion Horde Fireball Giant Skeleton Miner
Fireball Giant Skeleton
Fireball Minion Horde
Fireball Minion Horde
Archers Minion Horde
Fireball
Fireball Miner
Minion Horde Fireball
Miner Minion Horde Fireball
Fireball Archers
Fireball Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Archers Fireball
Fireball Miner
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball Miner
Fireball Miner
Fireball Miner
Archers Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Archers Fireball
Fireball Archers
Fireball
Fireball Miner Minion Horde
Fireball
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton Miner

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