My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Miner
Giant Snowball
Flying Machine Three Musketeers Guards Miner
Zap
Flying Machine Three Musketeers Guards
Barbarian Barrel
Three Musketeers Guards
The Log
Mini P.E.K.K.A Three Musketeers Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Mini P.E.K.K.A Flying Machine Three Musketeers Guards Miner
Fireball
Flying Machine Three Musketeers
Poison
Flying Machine Three Musketeers Guards
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Miner Mini P.E.K.K.A Flying Machine Poison Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Tornado The Log
Flying Machine
Three Musketeers
Three Musketeers
Flying Machine Guards Tornado The Log Miner
Guards
Miner Three Musketeers The Log
Tornado
Mini P.E.K.K.A Three Musketeers Poison The Log
Poison
Miner Tornado The Log
The Log
Mini P.E.K.K.A Three Musketeers Guards Tornado Poison Miner
Miner
Guards Poison Three Musketeers The Log

Defense Synergies 1 12

Mini P.E.K.K.A
The Log Guards Tornado
Flying Machine
Guards The Log
Three Musketeers
Tornado The Log
Guards
Mini P.E.K.K.A Flying Machine Poison The Log
Tornado
Mini P.E.K.K.A Three Musketeers Poison The Log
Poison
Guards Tornado The Log
The Log
Mini P.E.K.K.A Flying Machine Three Musketeers Guards Tornado Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Mini P.E.K.K.A Flying Machine Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers Tornado
Mini P.E.K.K.A Three Musketeers Guards
Mini P.E.K.K.A Tornado Poison The Log
Tornado The Log Flying Machine Guards
Three Musketeers Tornado Flying Machine Poison
Flying Machine Poison The Log
Mini P.E.K.K.A Three Musketeers Tornado
Guards Tornado Mini P.E.K.K.A Miner
Guards Poison Flying Machine Tornado The Log
Three Musketeers Flying Machine Tornado Poison
Mini P.E.K.K.A Flying Machine Three Musketeers Guards The Log
Three Musketeers Mini P.E.K.K.A Guards Tornado Poison The Log
Mini P.E.K.K.A Three Musketeers
Tornado Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Mini P.E.K.K.A Tornado Poison
Flying Machine Three Musketeers Guards Tornado The Log
Tornado Poison The Log Flying Machine Guards
Mini P.E.K.K.A Three Musketeers Tornado
Mini P.E.K.K.A Flying Machine Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Poison Mini P.E.K.K.A Flying Machine The Log Miner
Guards Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Tornado The Log
Mini P.E.K.K.A Three Musketeers Guards
Poison Flying Machine Three Musketeers Tornado
Mini P.E.K.K.A Guards Flying Machine
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Tornado Poison The Log
Three Musketeers Guards
Mini P.E.K.K.A Flying Machine Guards
Guards Tornado Poison The Log
Mini P.E.K.K.A Three Musketeers Guards
Flying Machine Three Musketeers
Guards Mini P.E.K.K.A Flying Machine Three Musketeers Tornado Poison The Log
Poison Mini P.E.K.K.A Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards The Log
Poison Flying Machine Tornado The Log Miner
Flying Machine Poison The Log Miner
Flying Machine Guards Poison The Log
Poison The Log
Poison Flying Machine Tornado
Flying Machine Tornado Poison The Log
Poison The Log Flying Machine Tornado
Poison The Log Miner Flying Machine Tornado
Mini P.E.K.K.A Three Musketeers Guards Tornado Poison
Poison Miner Flying Machine Tornado The Log
Poison Flying Machine Tornado
Flying Machine Poison Three Musketeers The Log Miner
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Three Musketeers Poison The Log
Flying Machine Three Musketeers Poison The Log
Three Musketeers Tornado Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Three Musketeers Poison The Log
Flying Machine Tornado Poison The Log Miner
Poison The Log
Tornado Poison
Tornado The Log
Flying Machine Poison The Log
Tornado Poison The Log
Poison The Log Miner Flying Machine Tornado
Flying Machine Tornado Poison The Log Miner
Poison Miner Tornado The Log
Poison Flying Machine Tornado
Flying Machine Guards Poison
Mini P.E.K.K.A
Poison The Log Miner
Poison
Poison The Log
Flying Machine Guards
Poison Flying Machine Three Musketeers Tornado
The Log
Poison Miner Mini P.E.K.K.A Flying Machine Three Musketeers
The Log Flying Machine Poison
Tornado Poison
Flying Machine Three Musketeers
Flying Machine Guards Tornado Poison The Log
Flying Machine Tornado Poison
Poison Flying Machine Tornado The Log Miner

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