My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Hog Rider Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider Royal Hogs Miner
Giant Snowball
Skeletons Hog Rider Royal Hogs Miner
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Rascals Elite Barbarians Royal Hogs Magic Archer
The Log
Skeletons Rascals Elite Barbarians Hog Rider Royal Hogs
Earthquake
Skeletons Hog Rider Royal Hogs
Arrows
Skeletons Rascals Royal Hogs
Royal Delivery
Skeletons Rascals Elite Barbarians Hog Rider Royal Hogs Miner Magic Archer
Fireball
Rascals Elite Barbarians Hog Rider Royal Hogs Magic Archer
Poison
Rascals Royal Hogs Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Rascals Elite Barbarians Hog Rider Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Miner Fireball Hog Rider Magic Archer Rascals Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Miner Fireball Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Hog Rider Miner Magic Archer
Elite Barbarians
Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Royal Hogs Miner Magic Archer
Hog Rider
Fireball Rascals Elite Barbarians Magic Archer
Royal Hogs
Fireball Magic Archer
Miner
Rascals Fireball Magic Archer
Magic Archer
Rascals Fireball Hog Rider Royal Hogs Miner

Defense Synergies 0 3

Skeletons
Elite Barbarians Magic Archer
Rascals
Elite Barbarians
Skeletons
Fireball
Miner
Hog Rider
Royal Hogs
Miner
Fireball
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Elite Barbarians Skeletons Rascals
Skeletons Rascals Elite Barbarians
Elite Barbarians Skeletons Rascals
Elite Barbarians Fireball
Fireball Skeletons Rascals Magic Archer
Rascals Fireball Magic Archer
Rascals Fireball Magic Archer
Skeletons Rascals Elite Barbarians
Elite Barbarians Skeletons Rascals Miner
Skeletons Rascals Fireball Magic Archer
Rascals Fireball Magic Archer
Skeletons Rascals Elite Barbarians Fireball
Fireball Rascals Magic Archer
Elite Barbarians Rascals
Rascals Elite Barbarians Fireball
Skeletons Rascals Elite Barbarians Fireball
Fireball Rascals Elite Barbarians Magic Archer
Rascals Fireball Magic Archer
Elite Barbarians
Rascals Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Elite Barbarians Fireball
Fireball Elite Barbarians Miner Magic Archer
Skeletons Rascals Elite Barbarians
Rascals Elite Barbarians Fireball
Skeletons Rascals Elite Barbarians
Fireball Skeletons Rascals Magic Archer
Rascals Skeletons Elite Barbarians Fireball
Rascals Elite Barbarians
Skeletons Elite Barbarians Fireball Magic Archer
Skeletons
Rascals Elite Barbarians
Elite Barbarians Fireball
Rascals Elite Barbarians Skeletons Fireball
Rascals Fireball Magic Archer
Rascals Elite Barbarians Skeletons Fireball Magic Archer
Rascals Elite Barbarians Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Rascals Fireball
Fireball Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Miner
Elite Barbarians Fireball
Miner Fireball Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Miner Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball
Elite Barbarians Fireball
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Miner Rascals Magic Archer
Fireball Magic Archer
Fireball
Elite Barbarians
Rascals Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Fireball Miner Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: