My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Guards Miner
Giant Snowball
Goblins Spear Goblins Royal Recruits Guards Witch Miner
Zap
Goblins Spear Goblins Guards Witch
Barbarian Barrel
Goblins Spear Goblins Royal Recruits Guards Witch
The Log
Goblins Spear Goblins Royal Recruits Guards Witch
Earthquake
Spear Goblins Guards Witch
Arrows
Goblins Spear Goblins Royal Recruits Guards Witch
Royal Delivery
Goblins Spear Goblins Royal Recruits Guards Witch Miner
Fireball
Witch
Poison
Spear Goblins Royal Recruits Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Guards Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Guards Miner Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Spear Goblins
Miner Royal Recruits Mega Knight
Arrows
Miner Mega Knight
Royal Recruits
Spear Goblins
Guards
Miner
Witch
Miner Mega Knight
Miner
Goblins Spear Goblins Guards Arrows Witch Mega Knight
Mega Knight
Spear Goblins Arrows Witch Miner

Defense Synergies 1 6

Goblins
Spear Goblins
Arrows Guards Mega Knight
Arrows
Mega Knight Spear Goblins
Royal Recruits
Guards
Spear Goblins Witch
Witch
Guards Mega Knight
Miner
Mega Knight
Mega Knight
Arrows Spear Goblins Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Goblins Royal Recruits Witch Mega Knight
Witch Mega Knight Goblins Royal Recruits
Royal Recruits Witch Goblins Guards Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Goblins Spear Goblins Guards Mega Knight
Spear Goblins Arrows Witch
Arrows Royal Recruits Mega Knight
Witch Goblins Royal Recruits
Guards Goblins Spear Goblins Royal Recruits Miner Mega Knight
Goblins Guards Witch Spear Goblins Arrows Royal Recruits Mega Knight
Arrows Spear Goblins Witch
Royal Recruits Mega Knight Guards Witch
Mega Knight Goblins Arrows Royal Recruits Guards Witch
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Goblins Arrows Royal Recruits Witch
Arrows Mega Knight Goblins Spear Goblins Royal Recruits Guards Witch
Arrows Witch Spear Goblins Royal Recruits Guards Mega Knight
Royal Recruits
Royal Recruits Mega Knight Goblins Spear Goblins Arrows Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight Goblins Spear Goblins Witch
Arrows Miner Mega Knight
Royal Recruits Guards Mega Knight Goblins Spear Goblins Witch
Royal Recruits Guards Mega Knight
Royal Recruits Guards Witch Mega Knight
Arrows Witch
Royal Recruits Guards Goblins Spear Goblins Witch
Mega Knight Royal Recruits
Royal Recruits Mega Knight Goblins Spear Goblins Witch
Royal Recruits Witch Guards
Mega Knight Royal Recruits Guards Witch
Royal Recruits Mega Knight Arrows Guards
Royal Recruits Mega Knight Guards Witch
Royal Recruits Witch Mega Knight
Royal Recruits Guards Witch Goblins Spear Goblins
Arrows Mega Knight Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows Miner
Arrows Miner
Arrows Royal Recruits Guards
Arrows Mega Knight
Arrows Spear Goblins Witch
Arrows Witch
Arrows
Arrows Miner
Goblins Guards
Miner Arrows Royal Recruits
Arrows
Miner
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows Royal Recruits Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Witch Mega Knight
Witch
Arrows Miner Witch
Arrows Witch Miner Mega Knight
Miner Arrows
Arrows Witch
Guards Witch
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Royal Recruits Guards Witch
Arrows Witch
Arrows
Miner Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Royal Recruits Guards Witch
Witch
Royal Recruits Witch Miner Mega Knight

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