My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Goblin Hut Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Cannon Cart Miner Lava Hound
Giant Snowball
Skeletons Archers Minions Goblin Hut Miner Lava Hound
Zap
Skeletons Archers Minions Goblin Hut Cannon Cart Lava Hound
Barbarian Barrel
Skeletons Archers Goblin Hut Cannon Cart
The Log
Skeletons Archers Goblin Hut Cannon Cart
Earthquake
Skeletons Archers Goblin Hut
Arrows
Skeletons Archers Minions Goblin Hut Lava Hound
Royal Delivery
Skeletons Archers Minions Goblin Hut Cannon Cart Miner Lava Hound
Fireball
Archers Minions Goblin Hut Cannon Cart Lava Hound
Poison
Archers Minions Goblin Hut Lava Hound
Lightning
Goblin Hut Cannon Cart
Rocket
Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Minions Miner Goblin Hut Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Goblin Hut Miner Lava Hound
Arrows
Lava Hound Archers Cannon Cart Miner
Minions
Miner Lava Hound Cannon Cart
Goblin Hut
Archers Cannon Cart Miner Lava Hound
Cannon Cart
Arrows Minions Goblin Hut Miner
Miner
Minions Lava Hound Archers Arrows Goblin Hut Cannon Cart
Lava Hound
Arrows Minions Miner Archers Goblin Hut

Defense Synergies 0 11

Skeletons
Archers Minions Goblin Hut Cannon Cart
Archers
Skeletons Minions Goblin Hut Cannon Cart
Arrows
Goblin Hut Cannon Cart
Minions
Skeletons Archers Cannon Cart
Goblin Hut
Skeletons Archers Arrows Cannon Cart
Cannon Cart
Skeletons Archers Arrows Minions Goblin Hut
Miner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Goblin Hut
Skeletons Minions Goblin Hut Cannon Cart
Goblin Hut Skeletons Archers Minions Cannon Cart
Goblin Hut Skeletons Minions Cannon Cart
Arrows
Arrows Skeletons Archers Minions Cannon Cart
Minions Archers Arrows Goblin Hut
Arrows Cannon Cart
Skeletons Minions Goblin Hut
Skeletons Archers Cannon Cart Miner
Archers Minions Skeletons Arrows Goblin Hut Cannon Cart
Arrows Minions Archers Goblin Hut
Goblin Hut Skeletons Minions Cannon Cart
Arrows Minions Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Goblin Hut
Skeletons Arrows Minions Goblin Hut Cannon Cart
Arrows Archers Minions Goblin Hut Cannon Cart
Arrows Archers Minions Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Archers Arrows Minions Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Goblin Hut Cannon Cart
Archers Arrows Cannon Cart Miner
Skeletons Minions Goblin Hut Cannon Cart
Cannon Cart
Skeletons Goblin Hut Cannon Cart
Arrows Skeletons Archers Minions Goblin Hut
Skeletons Archers Minions Goblin Hut Cannon Cart
Cannon Cart
Skeletons Minions Goblin Hut Cannon Cart
Skeletons Goblin Hut
Minions Goblin Hut Cannon Cart
Arrows
Cannon Cart Skeletons
Archers Cannon Cart
Goblin Hut Skeletons Archers Minions Cannon Cart
Arrows Minions Archers Goblin Hut Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Goblin Hut Cannon Cart Miner
Cannon Cart Arrows
Arrows
Arrows Minions
Archers Arrows
Arrows
Arrows Miner
Minions
Miner Arrows Cannon Cart
Archers Arrows
Goblin Hut Cannon Cart Miner
Arrows Minions Cannon Cart
Arrows Goblin Hut Cannon Cart
Arrows Goblin Hut Cannon Cart
Arrows Goblin Hut Cannon Cart
Arrows
Minions
Archers Arrows
Arrows Miner
Minions
Arrows
Arrows Cannon Cart
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Archers Arrows
Minions Goblin Hut
Arrows Miner
Arrows
Arrows
Archers Minions Goblin Hut Cannon Cart
Archers Arrows
Arrows
Miner Cannon Cart
Arrows
Arrows
Cannon Cart
Minions
Cannon Cart Miner

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