My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch
Zap
Witch Bandit
Barbarian Barrel
Wizard Witch Bandit Electro Wizard
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Bandit Electro Wizard
Fireball
Wizard Witch Bandit Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Bandit Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Bandit Fireball Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Bandit Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Bandit Mega Knight
Fireball
Arrows Tornado Electro Wizard Mega Knight
Wizard
Tornado Bandit Mega Knight
Tornado
Fireball Wizard Witch Mega Knight
Witch
Tornado Bandit Mega Knight
Bandit
Arrows Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Fireball Bandit Mega Knight
Mega Knight
Arrows Fireball Wizard Tornado Witch Bandit Electro Wizard

Defense Synergies 3 18

Arrows
Mega Knight Fireball Tornado Bandit
Fireball
Tornado Arrows Bandit Electro Wizard Mega Knight
Wizard
Tornado Bandit Electro Wizard Mega Knight
Tornado
Fireball Wizard Arrows Witch Electro Wizard Mega Knight
Witch
Tornado Bandit Electro Wizard Mega Knight
Bandit
Arrows Fireball Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Fireball Wizard Tornado Witch Bandit Mega Knight
Mega Knight
Arrows Fireball Wizard Tornado Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Witch Bandit Electro Wizard Mega Knight
Tornado Witch Mega Knight Bandit Electro Wizard
Witch Bandit Electro Wizard Mega Knight
Arrows Fireball Tornado Mega Knight
Arrows Fireball Tornado Bandit Electro Wizard Mega Knight
Tornado Electro Wizard Arrows Fireball Wizard Witch
Arrows Fireball Bandit Electro Wizard Mega Knight
Witch Tornado
Tornado Bandit Electro Wizard Mega Knight
Witch Electro Wizard Arrows Fireball Wizard Tornado Bandit Mega Knight
Arrows Fireball Wizard Tornado Witch Electro Wizard
Mega Knight Fireball Wizard Witch Bandit Electro Wizard
Fireball Wizard Mega Knight Arrows Tornado Witch Electro Wizard
Bandit Electro Wizard Mega Knight
Tornado Fireball Bandit Electro Wizard Mega Knight
Wizard Mega Knight Arrows Fireball Tornado Witch Electro Wizard
Arrows Fireball Mega Knight Wizard Tornado Witch Bandit Electro Wizard
Arrows Wizard Tornado Witch Fireball Bandit Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Mega Knight Arrows Fireball Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Wizard Mega Knight
Bandit Mega Knight Witch Electro Wizard
Mega Knight Fireball Tornado Bandit Electro Wizard
Witch Bandit Mega Knight
Arrows Fireball Wizard Tornado Witch Electro Wizard
Fireball Witch Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Fireball Tornado Witch Bandit
Witch
Mega Knight Witch
Mega Knight Arrows Fireball Tornado Electro Wizard
Mega Knight Fireball Wizard Witch Bandit
Wizard Fireball Witch Mega Knight
Witch Electro Wizard Fireball Tornado
Arrows Mega Knight Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Tornado Bandit Electro Wizard
Arrows Fireball Bandit
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Fireball Wizard Tornado
Arrows Fireball Wizard Tornado Bandit
Fireball Tornado Electro Wizard
Arrows Fireball Wizard Tornado Bandit Electro Wizard
Fireball Arrows Wizard Tornado
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Wizard Witch Bandit
Arrows Fireball Wizard Bandit Mega Knight
Arrows Fireball Tornado
Arrows Fireball Wizard Bandit Electro Wizard Mega Knight
Arrows Fireball Wizard Tornado Witch Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Wizard Witch Mega Knight
Witch
Arrows Fireball Wizard Tornado Witch Bandit Electro Wizard
Fireball Arrows Wizard Tornado Witch Bandit Mega Knight
Fireball Arrows Tornado Bandit
Arrows Fireball Wizard Tornado Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Bandit Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball Wizard
Electro Wizard Fireball Witch Bandit
Fireball Arrows Wizard Tornado Witch Electro Wizard
Arrows Fireball
Fireball Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball Tornado
Mega Knight
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Bandit Electro Wizard Mega Knight

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