My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Lumberjack
Zap
Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Goblin Gang Rascals Battle Ram Inferno Tower Lumberjack
The Log
Goblin Gang Rascals Battle Ram Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Battle Ram Lumberjack
Fireball
Goblin Gang Rascals Battle Ram Inferno Tower Lumberjack
Poison
Goblin Gang Rascals Inferno Tower
Lightning
Battle Ram Inferno Tower Lumberjack
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Battle Ram Lumberjack Rascals Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Lumberjack Mega Knight
Goblin Gang
Battle Ram
Rascals
Battle Ram Lumberjack
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Goblin Gang Rascals Fireball Lumberjack
Inferno Tower
Lumberjack
Zap Rascals Battle Ram Mega Knight
Mega Knight
Zap Fireball Lumberjack

Defense Synergies 3 12

Zap
Fireball Mega Knight Goblin Gang Rascals Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Zap Rascals Lumberjack
Rascals
Zap Goblin Gang Inferno Tower
Fireball
Zap Inferno Tower Lumberjack Mega Knight
Battle Ram
Inferno Tower
Goblin Gang Zap Rascals Fireball Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Fireball Inferno Tower
Mega Knight
Zap Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Lumberjack Zap Goblin Gang Rascals Mega Knight
Goblin Gang Inferno Tower Lumberjack Mega Knight Rascals
Inferno Tower Lumberjack Goblin Gang Rascals Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Zap Rascals Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Rascals Fireball
Zap Rascals Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Gang Rascals Lumberjack
Goblin Gang Rascals Inferno Tower Lumberjack Mega Knight
Goblin Gang Zap Rascals Fireball Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Rascals Fireball
Inferno Tower Lumberjack Mega Knight Zap Goblin Gang Rascals Fireball
Fireball Mega Knight Zap Goblin Gang Rascals Lumberjack
Inferno Tower Goblin Gang Rascals Lumberjack Mega Knight
Inferno Tower Zap Goblin Gang Rascals Fireball Lumberjack Mega Knight
Mega Knight Goblin Gang Rascals Fireball Inferno Tower Lumberjack
Fireball Mega Knight Zap Goblin Gang Rascals Lumberjack
Zap Rascals Fireball Lumberjack Mega Knight
Inferno Tower Lumberjack
Goblin Gang Rascals Mega Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Mega Knight Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Rascals Inferno Tower
Goblin Gang Lumberjack Mega Knight Zap Rascals Fireball Inferno Tower
Inferno Tower Goblin Gang Rascals Lumberjack Mega Knight
Fireball Zap Goblin Gang Rascals
Goblin Gang Rascals Fireball Inferno Tower Lumberjack
Inferno Tower Mega Knight Rascals Lumberjack
Zap Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Rascals Inferno Tower Lumberjack
Mega Knight Zap Fireball
Rascals Mega Knight Goblin Gang Fireball Inferno Tower Lumberjack
Rascals Fireball Mega Knight
Goblin Gang Rascals Inferno Tower Zap Fireball Lumberjack
Mega Knight Zap Rascals Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Zap
Fireball
Rascals Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Rascals Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Goblin Gang Rascals Fireball
Zap Fireball
Zap Fireball Mega Knight

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