My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army
Poison
Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Minion Horde Giant Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Freeze Minion Horde

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze Mega Knight
Minion Horde
Mega Knight Giant Freeze
Giant
Arrows Minion Horde Wizard
Inferno Tower
Wizard
Giant Mega Knight
Skeleton Army
Freeze
Arrows Minion Horde
Mega Knight
Minion Horde Arrows Wizard

Defense Synergies 2 9

Arrows
Mega Knight Inferno Tower
Minion Horde
Inferno Tower Freeze
Giant
Inferno Tower
Skeleton Army Arrows Minion Horde Mega Knight
Wizard
Skeleton Army Freeze Mega Knight
Skeleton Army
Inferno Tower Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Mega Knight
Minion Horde Inferno Tower Skeleton Army Mega Knight Freeze
Minion Horde Inferno Tower Skeleton Army Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Mega Knight
Minion Horde Inferno Tower Arrows Wizard Freeze
Arrows Inferno Tower Mega Knight
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower Mega Knight
Minion Horde Skeleton Army Arrows Wizard Freeze Mega Knight
Arrows Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Mega Knight Wizard Freeze
Wizard Skeleton Army Mega Knight Arrows Minion Horde Freeze
Inferno Tower Skeleton Army Minion Horde Mega Knight
Minion Horde Inferno Tower Skeleton Army Freeze Mega Knight
Minion Horde Wizard Mega Knight Arrows Inferno Tower Skeleton Army
Arrows Mega Knight Minion Horde Wizard Skeleton Army
Arrows Wizard Freeze Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Arrows Wizard Mega Knight
Skeleton Army Mega Knight Minion Horde Inferno Tower
Skeleton Army Mega Knight Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army Mega Knight
Arrows Wizard Minion Horde Freeze
Skeleton Army Minion Horde Inferno Tower
Inferno Tower Mega Knight Minion Horde Skeleton Army
Minion Horde Freeze Mega Knight Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Mega Knight Minion Horde Inferno Tower
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Minion Horde Inferno Tower Wizard
Wizard Minion Horde Skeleton Army Mega Knight
Inferno Tower Skeleton Army Minion Horde Freeze
Arrows Mega Knight Minion Horde Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Mega Knight
Arrows Freeze
Minion Horde
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde Freeze
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Skeleton Army Freeze
Arrows Wizard
Freeze
Arrows
Minion Horde Wizard Mega Knight
Arrows Wizard
Arrows
Minion Horde Mega Knight
Minion Horde Freeze
Freeze Mega Knight

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