My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Sparky
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Dark Prince Sparky
Barbarian Barrel
Wizard Skeleton Army Dark Prince Electro Wizard Sparky
The Log
Hog Rider Skeleton Army Dark Prince Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Dark Prince Electro Wizard Sparky
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Dark Prince Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Dark Prince Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Hog Rider Dark Prince Electro Wizard Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Hog Rider Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Wizard
Hog Rider Dark Prince Sparky Mega Knight
Barbarian Barrel
Hog Rider Dark Prince Sparky Mega Knight
Skeleton Army
Sparky
Dark Prince
Hog Rider Wizard Barbarian Barrel Electro Wizard Sparky
Electro Wizard
Hog Rider Dark Prince Sparky Mega Knight
Sparky
Wizard Barbarian Barrel Skeleton Army Dark Prince Electro Wizard
Mega Knight
Hog Rider Wizard Barbarian Barrel Electro Wizard

Defense Synergies 0 13

Hog Rider
Wizard
Barbarian Barrel Skeleton Army Dark Prince Electro Wizard Mega Knight
Barbarian Barrel
Wizard Dark Prince Electro Wizard Sparky Mega Knight
Skeleton Army
Wizard Electro Wizard Sparky
Dark Prince
Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Wizard Barbarian Barrel Skeleton Army Dark Prince Mega Knight
Sparky
Barbarian Barrel Skeleton Army
Mega Knight
Wizard Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard Sparky
Skeleton Army Sparky Dark Prince Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Dark Prince Electro Wizard
Skeleton Army Sparky Dark Prince Electro Wizard Mega Knight
Barbarian Barrel Skeleton Army Dark Prince Sparky Mega Knight
Barbarian Barrel Skeleton Army Dark Prince Electro Wizard Mega Knight
Electro Wizard Wizard
Barbarian Barrel Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Barbarian Barrel Dark Prince Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Wizard Barbarian Barrel Dark Prince Mega Knight
Wizard Electro Wizard
Skeleton Army Sparky Mega Knight Wizard Dark Prince Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Barbarian Barrel Dark Prince Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Skeleton Army Dark Prince Electro Wizard
Mega Knight Wizard Barbarian Barrel Skeleton Army Dark Prince Electro Wizard
Wizard Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Skeleton Army Dark Prince Mega Knight Barbarian Barrel Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel Dark Prince Electro Wizard Sparky
Electro Wizard Wizard Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Dark Prince Electro Wizard Sparky
Skeleton Army Dark Prince Mega Knight Barbarian Barrel Electro Wizard Sparky
Skeleton Army Dark Prince Sparky Mega Knight
Wizard Electro Wizard
Skeleton Army Dark Prince Sparky Electro Wizard
Mega Knight Skeleton Army Dark Prince Sparky
Electro Wizard Mega Knight Barbarian Barrel Skeleton Army Dark Prince Sparky
Skeleton Army Sparky
Mega Knight Dark Prince Sparky
Skeleton Army Mega Knight Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Wizard Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Barbarian Barrel Dark Prince
Mega Knight Wizard Barbarian Barrel Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Sparky
Barbarian Barrel Electro Wizard
Barbarian Barrel Sparky
Barbarian Barrel Dark Prince Sparky
Wizard Barbarian Barrel Dark Prince Sparky Mega Knight
Wizard
Wizard Sparky
Wizard Barbarian Barrel
Wizard
Electro Wizard Sparky
Wizard Barbarian Barrel Dark Prince Electro Wizard Sparky
Wizard
Barbarian Barrel Sparky
Barbarian Barrel
Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky Mega Knight
Barbarian Barrel Sparky
Sparky
Wizard Barbarian Barrel Dark Prince Electro Wizard Sparky Mega Knight
Wizard Barbarian Barrel Mega Knight
Sparky Mega Knight
Wizard
Sparky
Barbarian Barrel
Wizard Barbarian Barrel Dark Prince Sparky Mega Knight
Wizard Barbarian Barrel Electro Wizard Sparky
Wizard Sparky Mega Knight
Barbarian Barrel Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Barbarian Barrel Skeleton Army Dark Prince
Wizard Electro Wizard
Barbarian Barrel
Wizard Dark Prince Electro Wizard Sparky Mega Knight
Wizard
Sparky
Dark Prince Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Barbarian Barrel Dark Prince Electro Wizard Sparky Mega Knight

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