My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Baby Dragon Miner
Zap
Bats Guards
Barbarian Barrel
Wizard Guards Royal Ghost
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards Baby Dragon Miner Royal Ghost
Fireball
Wizard Baby Dragon
Poison
Bats Wizard Guards
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Royal Ghost Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Baby Dragon
Zap
Miner Bats Guards Baby Dragon Royal Ghost Mega Knight
Wizard
Miner Royal Ghost Mega Knight
Guards
Miner Zap
Baby Dragon
Bats Zap Miner Mega Knight
Miner
Bats Zap Guards Wizard Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Zap Wizard Miner Mega Knight
Mega Knight
Bats Zap Wizard Baby Dragon Miner Royal Ghost

Defense Synergies 1 14

Bats
Zap Baby Dragon Mega Knight
Zap
Mega Knight Bats Guards Baby Dragon Miner Royal Ghost
Wizard
Guards Royal Ghost Mega Knight
Guards
Zap Wizard Baby Dragon
Baby Dragon
Bats Zap Guards Mega Knight
Miner
Zap Mega Knight
Royal Ghost
Zap Wizard Mega Knight
Mega Knight
Zap Bats Wizard Baby Dragon Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Bats Zap Mega Knight
Mega Knight Bats
Bats Guards Mega Knight
Mega Knight
Bats Zap Guards Baby Dragon Royal Ghost Mega Knight
Bats Zap Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Guards Miner Royal Ghost Mega Knight
Bats Guards Zap Wizard Baby Dragon Royal Ghost Mega Knight
Bats Zap Wizard Baby Dragon
Mega Knight Bats Zap Wizard Guards
Wizard Mega Knight Bats Zap Guards Baby Dragon Royal Ghost
Mega Knight
Zap Mega Knight
Wizard Mega Knight Bats
Mega Knight Bats Zap Wizard Guards Baby Dragon Royal Ghost
Zap Wizard Baby Dragon Bats Guards Royal Ghost Mega Knight
Wizard Royal Ghost Mega Knight Bats Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Royal Ghost
Zap Wizard Baby Dragon Miner Royal Ghost Mega Knight
Guards Mega Knight Bats Zap
Guards Mega Knight Bats Zap
Guards Mega Knight
Wizard Bats Zap Baby Dragon
Guards Bats
Mega Knight
Zap Mega Knight Bats Baby Dragon
Guards
Mega Knight Bats Guards
Mega Knight Zap Guards
Mega Knight Wizard Guards
Wizard Baby Dragon Mega Knight
Guards Bats Zap Baby Dragon
Bats Mega Knight Zap Wizard Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Royal Ghost
Zap Baby Dragon Miner Royal Ghost
Baby Dragon Miner
Guards
Wizard Zap Baby Dragon Mega Knight
Wizard Bats Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard
Bats Guards
Miner Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Bats
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Miner Zap Wizard Baby Dragon Royal Ghost
Zap Wizard Baby Dragon Miner Mega Knight
Miner Zap Baby Dragon
Bats Zap Wizard Baby Dragon
Zap Bats Wizard Guards
Zap Wizard Miner Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Guards
Zap Wizard Baby Dragon
Miner Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Bats Guards Baby Dragon
Bats Zap
Zap Baby Dragon Miner Royal Ghost Mega Knight

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