My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Dark Prince Miner Inferno Dragon
Giant Snowball
Fire Spirit Minions Goblin Gang Miner Inferno Dragon
Zap
Fire Spirit Minions Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Dark Prince
The Log
Fire Spirit Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Dark Prince Miner Inferno Dragon
Fireball
Minions Goblin Gang Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Miner Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Dark Prince Inferno Dragon
Zap
Miner Fire Spirit Minions Dark Prince Mega Knight
Minions
Miner Mega Knight Zap Dark Prince Inferno Dragon
Goblin Gang
Miner Dark Prince
Dark Prince
Fire Spirit Zap Minions Goblin Gang Miner
Miner
Fire Spirit Zap Minions Goblin Gang Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Minions Miner
Mega Knight
Minions Inferno Dragon Zap Miner

Defense Synergies 1 13

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Minions Goblin Gang Dark Prince Miner Inferno Dragon
Minions
Zap Dark Prince Mega Knight
Goblin Gang
Zap Dark Prince Miner Inferno Dragon
Dark Prince
Zap Minions Goblin Gang
Miner
Zap Goblin Gang Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Minions Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Inferno Dragon Zap Minions Goblin Gang Dark Prince Mega Knight
Goblin Gang Mega Knight Fire Spirit Minions Dark Prince Inferno Dragon
Inferno Dragon Minions Goblin Gang Dark Prince Mega Knight
Dark Prince Mega Knight
Goblin Gang Fire Spirit Zap Minions Dark Prince Mega Knight
Minions Inferno Dragon Fire Spirit Zap Goblin Gang
Zap Mega Knight
Inferno Dragon Minions Goblin Gang
Goblin Gang Fire Spirit Dark Prince Miner Mega Knight
Minions Goblin Gang Zap Dark Prince Mega Knight
Minions Inferno Dragon Zap Goblin Gang
Mega Knight Fire Spirit Zap Minions Goblin Gang Dark Prince
Fire Spirit Mega Knight Zap Minions Goblin Gang Dark Prince
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Minions Goblin Gang Dark Prince
Fire Spirit Mega Knight Zap Minions Goblin Gang Dark Prince
Zap Fire Spirit Minions Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Dark Prince Mega Knight Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Dark Prince
Zap Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Minions Dark Prince
Goblin Gang Dark Prince Mega Knight Zap
Goblin Gang Dark Prince Inferno Dragon Mega Knight
Fire Spirit Zap Minions Goblin Gang
Goblin Gang Dark Prince Minions
Mega Knight Dark Prince Inferno Dragon
Zap Mega Knight Minions Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Minions Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Zap Minions Dark Prince Inferno Dragon
Minions Mega Knight Zap Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Dark Prince
Fire Spirit Zap Dark Prince Mega Knight
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Miner Zap
Fire Spirit Minions Goblin Gang
Miner Zap Dark Prince
Fire Spirit Zap
Fire Spirit Miner
Minions
Zap
Zap
Mega Knight
Minions
Fire Spirit Zap Dark Prince Mega Knight
Fire Spirit Zap Miner Mega Knight
Minions Mega Knight
Zap
Zap Fire Spirit Dark Prince Mega Knight
Inferno Dragon
Miner Zap
Zap Miner Mega Knight
Miner Zap
Fire Spirit Zap
Zap Minions
Zap Miner Mega Knight
Zap
Mega Knight
Zap Fire Spirit Minions Goblin Gang Dark Prince
Fire Spirit Zap
Miner Goblin Gang Dark Prince Mega Knight
Zap
Zap
Dark Prince Mega Knight
Zap Minions Goblin Gang
Zap
Zap Dark Prince Miner Mega Knight

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