My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Royal Ghost Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Inferno Dragon
Giant Snowball
Fire Spirit Minions Flying Machine Inferno Dragon
Zap
Fire Spirit Minions Flying Machine Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Ghost Bandit
The Log
Fire Spirit Bandit
Earthquake
Arrows
Fire Spirit Minions Flying Machine
Royal Delivery
Fire Spirit Minions Flying Machine Royal Ghost Bandit Inferno Dragon
Fireball
Minions Flying Machine Bandit Inferno Dragon
Poison
Minions Flying Machine
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Royal Ghost Bandit Flying Machine Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Bandit Inferno Dragon
Zap
Fire Spirit Minions Flying Machine Royal Ghost Bandit Mega Knight
Minions
Mega Knight Zap Bandit Inferno Dragon
Flying Machine
Zap Royal Ghost Mega Knight
Royal Ghost
Zap Flying Machine Bandit Mega Knight
Bandit
Fire Spirit Zap Minions Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Minions
Mega Knight
Minions Inferno Dragon Zap Flying Machine Royal Ghost Bandit

Defense Synergies 1 15

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Minions Flying Machine Royal Ghost Bandit Inferno Dragon
Minions
Zap Flying Machine Bandit Mega Knight
Flying Machine
Zap Minions Royal Ghost Bandit Mega Knight
Royal Ghost
Zap Flying Machine Mega Knight
Bandit
Zap Minions Flying Machine Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Minions Flying Machine Royal Ghost Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine
Inferno Dragon Zap Minions Flying Machine Bandit Mega Knight
Mega Knight Fire Spirit Minions Bandit Inferno Dragon
Inferno Dragon Minions Bandit Mega Knight
Mega Knight
Fire Spirit Zap Minions Flying Machine Royal Ghost Bandit Mega Knight
Minions Inferno Dragon Fire Spirit Zap Flying Machine
Zap Flying Machine Bandit Mega Knight
Inferno Dragon Minions
Fire Spirit Royal Ghost Bandit Mega Knight
Minions Zap Flying Machine Royal Ghost Bandit Mega Knight
Minions Inferno Dragon Zap Flying Machine
Mega Knight Fire Spirit Zap Minions Flying Machine Bandit
Fire Spirit Mega Knight Zap Minions Royal Ghost
Inferno Dragon Bandit Mega Knight
Zap Bandit Inferno Dragon Mega Knight
Mega Knight Minions
Fire Spirit Mega Knight Zap Minions Flying Machine Royal Ghost Bandit
Zap Fire Spirit Minions Flying Machine Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Fire Spirit Minions Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit
Bandit Zap Flying Machine Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Zap Minions
Mega Knight Zap Bandit
Bandit Inferno Dragon Mega Knight
Fire Spirit Zap Minions Flying Machine
Minions Flying Machine Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Minions Flying Machine Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Flying Machine
Mega Knight Zap
Mega Knight Bandit
Flying Machine Mega Knight
Zap Minions Flying Machine Inferno Dragon
Minions Mega Knight Zap Flying Machine Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Royal Ghost Bandit
Zap Flying Machine Royal Ghost Bandit
Flying Machine Bandit
Flying Machine
Fire Spirit Zap Mega Knight
Fire Spirit Zap Minions Flying Machine
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine
Zap Flying Machine Bandit
Fire Spirit Minions
Zap Flying Machine Bandit
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Bandit
Minions Flying Machine Bandit
Zap Flying Machine
Zap Flying Machine Bandit
Flying Machine Bandit Mega Knight
Minions
Fire Spirit Zap Flying Machine Bandit Mega Knight
Fire Spirit Zap Flying Machine Mega Knight
Minions Mega Knight
Zap Flying Machine
Zap Fire Spirit Mega Knight
Inferno Dragon
Zap Flying Machine Royal Ghost Bandit
Zap Flying Machine Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Flying Machine
Zap Minions Flying Machine
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Fire Spirit Minions Flying Machine Bandit
Fire Spirit Zap Flying Machine
Flying Machine Mega Knight
Zap Flying Machine
Zap
Flying Machine Mega Knight
Zap Minions Flying Machine
Zap Flying Machine
Zap Flying Machine Royal Ghost Bandit Mega Knight

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