My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Fireball
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Poison
Bats Goblin Gang Skeleton Army
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Fireball Hog Rider Bats Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Bats Zap Goblin Gang Fireball Mega Knight
Skeleton Army
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Fireball Hog Rider

Defense Synergies 2 11

Bats
Zap Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Skeleton Army Inferno Dragon
Goblin Gang
Zap Skeleton Army Inferno Dragon
Fireball
Zap Mega Knight
Hog Rider
Skeleton Army
Zap Goblin Gang Inferno Dragon
Inferno Dragon
Bats Zap Goblin Gang Skeleton Army Mega Knight
Mega Knight
Zap Bats Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Inferno Dragon Bats Zap Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Goblin Gang Mega Knight
Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Bats Zap Mega Knight
Bats Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Mega Knight
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang Skeleton Army Zap Fireball Mega Knight
Inferno Dragon Bats Zap Goblin Gang Fireball
Skeleton Army Mega Knight Bats Zap Goblin Gang Fireball
Fireball Skeleton Army Mega Knight Bats Zap Goblin Gang
Skeleton Army Inferno Dragon Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Fireball Skeleton Army
Fireball Mega Knight Bats Zap Goblin Gang Skeleton Army
Zap Bats Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Fireball
Fireball Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Zap
Goblin Gang Skeleton Army Mega Knight Bats Zap Fireball
Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Fireball Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Fireball
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Bats Fireball Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Goblin Gang Fireball
Fireball Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Zap Fireball Inferno Dragon
Bats Mega Knight Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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