My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Electro Dragon Royal Ghost Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Sparky
Giant Snowball
Skeleton Barrel Skeleton Army Electro Dragon
Zap
Skeleton Barrel Skeleton Army Sparky
Barbarian Barrel
Skeleton Barrel Wizard Skeleton Army Royal Ghost Sparky
The Log
Skeleton Barrel Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Wizard Skeleton Army Electro Dragon Royal Ghost Sparky
Fireball
Skeleton Barrel Wizard Skeleton Army Electro Dragon Sparky
Poison
Skeleton Barrel Wizard Skeleton Army Electro Dragon Sparky
Lightning
Wizard Electro Dragon Sparky
Rocket
Wizard Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Royal Ghost Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Skeleton Army Royal Ghost Wizard Electro Dragon Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Skeleton Army Royal Ghost Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Lightning Royal Ghost Sparky Mega Knight
Wizard
Royal Ghost Sparky Mega Knight
Skeleton Army
Sparky
Electro Dragon
Sparky Mega Knight
Lightning
Skeleton Barrel
Royal Ghost
Skeleton Barrel Wizard Mega Knight
Sparky
Skeleton Barrel Wizard Skeleton Army Electro Dragon
Mega Knight
Skeleton Barrel Wizard Electro Dragon Royal Ghost

Defense Synergies 0 7

Skeleton Barrel
Mega Knight
Wizard
Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Wizard Electro Dragon Sparky
Electro Dragon
Skeleton Army
Lightning
Royal Ghost
Wizard Mega Knight
Sparky
Skeleton Army
Mega Knight
Skeleton Barrel Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Wizard Electro Dragon Sparky
Skeleton Army Sparky Electro Dragon Mega Knight
Skeleton Army Sparky Mega Knight Electro Dragon Lightning
Skeleton Army Sparky Electro Dragon Mega Knight
Lightning Skeleton Army Sparky Mega Knight
Skeleton Army Electro Dragon Royal Ghost Mega Knight
Lightning Wizard Electro Dragon
Lightning Skeleton Barrel Electro Dragon Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Royal Ghost Sparky Mega Knight
Skeleton Army Wizard Electro Dragon Royal Ghost Mega Knight
Wizard Electro Dragon
Skeleton Army Sparky Mega Knight Wizard Electro Dragon Lightning
Wizard Skeleton Army Sparky Mega Knight Electro Dragon Royal Ghost
Skeleton Army Sparky Mega Knight
Skeleton Army Lightning Sparky Mega Knight
Wizard Sparky Mega Knight Skeleton Army Electro Dragon
Mega Knight Wizard Skeleton Army Electro Dragon Royal Ghost
Wizard Electro Dragon Royal Ghost Mega Knight
Sparky
Wizard Skeleton Army Royal Ghost Mega Knight Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Royal Ghost Sparky
Skeleton Barrel Wizard Electro Dragon Lightning Royal Ghost Mega Knight
Skeleton Army Mega Knight Electro Dragon Lightning Sparky
Skeleton Army Lightning Mega Knight Sparky
Skeleton Army Sparky Mega Knight
Wizard Skeleton Barrel Electro Dragon
Skeleton Army Sparky Lightning
Mega Knight Skeleton Army Sparky
Electro Dragon Lightning Mega Knight Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Electro Dragon Sparky
Skeleton Army Lightning Mega Knight
Skeleton Army Lightning Mega Knight Wizard Sparky
Wizard Skeleton Army Electro Dragon Sparky Mega Knight
Skeleton Army Electro Dragon Sparky Lightning
Mega Knight Wizard Electro Dragon Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Electro Dragon Royal Ghost Sparky
Skeleton Barrel Electro Dragon Royal Ghost
Lightning Skeleton Barrel Electro Dragon Sparky
Lightning Skeleton Barrel Sparky
Wizard Sparky Mega Knight
Wizard Skeleton Barrel Electro Dragon
Wizard Sparky
Skeleton Barrel Wizard Electro Dragon Lightning
Skeleton Barrel Wizard Electro Dragon Lightning
Lightning Electro Dragon Sparky
Lightning Skeleton Barrel Wizard Electro Dragon Sparky
Lightning Wizard Electro Dragon
Lightning Skeleton Barrel Sparky
Lightning Skeleton Barrel Electro Dragon
Lightning Skeleton Barrel Sparky
Lightning Skeleton Barrel Wizard Electro Dragon Sparky
Lightning Skeleton Barrel Wizard Electro Dragon Sparky Mega Knight
Lightning Sparky
Lightning Sparky
Lightning Skeleton Barrel Wizard Electro Dragon Sparky Mega Knight
Lightning Skeleton Barrel Wizard Electro Dragon Mega Knight
Lightning Sparky Mega Knight
Lightning Wizard
Lightning Sparky
Lightning Skeleton Barrel Electro Dragon
Wizard Electro Dragon Sparky Mega Knight
Skeleton Barrel Wizard Electro Dragon Lightning Royal Ghost Sparky
Lightning Skeleton Barrel Wizard Electro Dragon Sparky Mega Knight
Lightning Skeleton Barrel Sparky
Lightning Wizard Electro Dragon Sparky
Electro Dragon Lightning Skeleton Barrel Wizard
Lightning Sparky
Lightning Wizard Electro Dragon Sparky Mega Knight
Lightning Electro Dragon Sparky
Sparky Mega Knight
Wizard Lightning Sparky
Skeleton Barrel Lightning Skeleton Army Electro Dragon
Lightning Wizard Electro Dragon
Lightning Wizard Electro Dragon Sparky Mega Knight
Skeleton Barrel Wizard Electro Dragon Lightning
Lightning Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Lightning Sparky
Electro Dragon Lightning
Electro Dragon Lightning Skeleton Barrel Royal Ghost Sparky Mega Knight

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