My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Fire Spirit Minions Princess Graveyard
Zap
Fire Spirit Minions Princess Graveyard
Barbarian Barrel
Fire Spirit Princess Electro Wizard Magic Archer Graveyard
The Log
Fire Spirit Princess Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Minions Princess Graveyard
Royal Delivery
Fire Spirit Minions Princess Electro Wizard Magic Archer Graveyard
Fireball
Minions Princess Electro Wizard Magic Archer
Poison
Minions Princess Electro Wizard Magic Archer Graveyard
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Princess Freeze Electro Wizard Magic Archer Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Princess Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Minions
Mega Knight Graveyard
Freeze
Graveyard
Princess
Mega Knight
Electro Wizard
Graveyard Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Graveyard
Freeze Electro Wizard Minions Mega Knight
Mega Knight
Minions Princess Electro Wizard Magic Archer Graveyard

Defense Synergies 0 10

Fire Spirit
Electro Wizard
Minions
Freeze Electro Wizard Mega Knight
Freeze
Minions Electro Wizard Mega Knight
Princess
Mega Knight
Electro Wizard
Fire Spirit Minions Freeze Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Graveyard
Mega Knight
Minions Freeze Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard Magic Archer
Minions Electro Wizard Mega Knight
Mega Knight Fire Spirit Minions Freeze Electro Wizard
Minions Electro Wizard Mega Knight
Princess Mega Knight
Freeze Fire Spirit Minions Electro Wizard Magic Archer Mega Knight
Minions Electro Wizard Fire Spirit Freeze Princess Magic Archer
Electro Wizard Magic Archer Mega Knight
Minions Princess
Fire Spirit Electro Wizard Mega Knight
Minions Electro Wizard Freeze Princess Magic Archer Mega Knight
Minions Princess Electro Wizard Magic Archer
Mega Knight Fire Spirit Minions Freeze Electro Wizard
Fire Spirit Mega Knight Minions Freeze Princess Electro Wizard Magic Archer
Electro Wizard Mega Knight
Freeze Electro Wizard Mega Knight
Mega Knight Minions Electro Wizard
Fire Spirit Mega Knight Minions Electro Wizard Magic Archer
Freeze Fire Spirit Minions Princess Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Fire Spirit Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Magic Archer Mega Knight
Mega Knight Minions Electro Wizard
Mega Knight Electro Wizard
Mega Knight
Fire Spirit Minions Freeze Princess Electro Wizard Magic Archer
Minions Electro Wizard
Mega Knight
Freeze Electro Wizard Mega Knight Minions Magic Archer
Mega Knight Minions
Mega Knight Electro Wizard
Mega Knight
Princess Magic Archer Mega Knight
Electro Wizard Minions Freeze Magic Archer
Minions Mega Knight Freeze Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Freeze
Princess Electro Wizard Magic Archer
Magic Archer
Freeze
Fire Spirit Magic Archer Mega Knight
Fire Spirit Minions Freeze Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Freeze Princess Magic Archer
Fire Spirit Minions Electro Wizard
Princess Electro Wizard Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Princess Magic Archer
Minions Freeze Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess Mega Knight
Freeze
Minions
Fire Spirit Princess Electro Wizard Magic Archer Mega Knight
Fire Spirit Princess Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Princess
Freeze Fire Spirit Princess Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Princess Magic Archer Mega Knight
Magic Archer
Fire Spirit Princess Electro Wizard Magic Archer
Electro Wizard Minions Freeze
Magic Archer Mega Knight
Freeze Princess Electro Wizard Magic Archer
Mega Knight
Princess Magic Archer
Electro Wizard Fire Spirit Minions Freeze Princess Magic Archer
Fire Spirit Princess Electro Wizard Magic Archer
Freeze
Princess Electro Wizard Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Minions Freeze Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Freeze Princess Electro Wizard Magic Archer Mega Knight

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