My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Royal Hogs Baby Dragon P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Royal Hogs Baby Dragon
Zap
Flying Machine Royal Hogs
Barbarian Barrel
Royal Hogs Magic Archer
The Log
Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Mini P.E.K.K.A Flying Machine Royal Hogs Baby Dragon P.E.K.K.A Magic Archer
Fireball
Flying Machine Royal Hogs Baby Dragon Magic Archer
Poison
Flying Machine Royal Hogs Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer Royal Hogs Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Royal Hogs Baby Dragon Lightning Magic Archer Mega Knight
Flying Machine
Royal Hogs Baby Dragon P.E.K.K.A Mega Knight
Royal Hogs
Mini P.E.K.K.A Flying Machine Lightning Magic Archer Mega Knight
Baby Dragon
Mini P.E.K.K.A Flying Machine Lightning P.E.K.K.A Mega Knight
Lightning
Mini P.E.K.K.A Royal Hogs Baby Dragon
P.E.K.K.A
Magic Archer Flying Machine Baby Dragon
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Mini P.E.K.K.A Flying Machine Royal Hogs Baby Dragon Magic Archer

Defense Synergies 0 8

Mini P.E.K.K.A
Baby Dragon Magic Archer
Flying Machine
Baby Dragon P.E.K.K.A Mega Knight
Royal Hogs
Baby Dragon
Mini P.E.K.K.A Flying Machine P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Flying Machine Baby Dragon
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Flying Machine Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Flying Machine Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Lightning
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Lightning Mini P.E.K.K.A P.E.K.K.A Mega Knight
Flying Machine Baby Dragon Magic Archer Mega Knight
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Flying Machine Baby Dragon P.E.K.K.A Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Flying Machine Baby Dragon Magic Archer Mega Knight
Flying Machine Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Flying Machine Lightning
Mega Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Mega Knight Flying Machine Baby Dragon Magic Archer
Baby Dragon Flying Machine Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A
Mini P.E.K.K.A Flying Machine Baby Dragon Lightning Magic Archer Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Flying Machine Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Flying Machine Lightning
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Flying Machine
Lightning P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight
Flying Machine Baby Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Flying Machine Baby Dragon Lightning P.E.K.K.A Magic Archer
Mega Knight Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Flying Machine Baby Dragon
Flying Machine Baby Dragon Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Flying Machine
Baby Dragon Magic Archer Mega Knight
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Lightning Magic Archer
Flying Machine Lightning
Lightning Mini P.E.K.K.A
Lightning Flying Machine Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Flying Machine Lightning Baby Dragon Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Magic Archer Flying Machine Baby Dragon Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer Mega Knight
Lightning Flying Machine Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer Mega Knight
Lightning
Lightning
Lightning Flying Machine Baby Dragon
Baby Dragon Magic Archer Mega Knight
Flying Machine Baby Dragon Lightning Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Flying Machine
Lightning Mini P.E.K.K.A
Lightning Magic Archer Mega Knight
Lightning Magic Archer
P.E.K.K.A Mega Knight
Lightning Magic Archer
Lightning Flying Machine Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer
Lightning Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer Mega Knight
Flying Machine Baby Dragon Lightning Magic Archer
Lightning
Flying Machine P.E.K.K.A Mega Knight
Flying Machine Baby Dragon Lightning Magic Archer
Flying Machine Lightning Magic Archer
Lightning Flying Machine Baby Dragon Magic Archer Mega Knight

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