My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Clone Dark Prince
Giant Snowball
Bats Archers Clone Lumberjack
Zap
Bats Archers Clone Dark Prince
Barbarian Barrel
Archers Clone Dark Prince Executioner Lumberjack
The Log
Archers Clone Dark Prince Lumberjack
Earthquake
Archers Clone
Arrows
Bats Archers Clone
Royal Delivery
Bats Archers Clone Dark Prince Executioner Lumberjack
Fireball
Archers Clone Executioner Lumberjack
Poison
Bats Archers Clone Executioner
Lightning
Dark Prince Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Clone Dark Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Clone Dark Prince Lumberjack Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Clone Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Clone Dark Prince Lumberjack
Archers
Dark Prince Lumberjack Mega Knight
Rocket
Clone
Bats Lumberjack
Dark Prince
Bats Archers Executioner Lumberjack
Executioner
Dark Prince Mega Knight
Lumberjack
Bats Archers Clone Dark Prince Mega Knight
Mega Knight
Bats Archers Executioner Lumberjack

Defense Synergies 0 9

Bats
Dark Prince Lumberjack Mega Knight
Archers
Dark Prince Lumberjack Mega Knight
Rocket
Clone
Dark Prince
Bats Archers Executioner
Executioner
Dark Prince Lumberjack Mega Knight
Lumberjack
Bats Archers Executioner
Mega Knight
Bats Archers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Lumberjack Bats Dark Prince Executioner Mega Knight
Rocket Lumberjack Mega Knight Bats Archers Dark Prince Executioner
Lumberjack Bats Dark Prince Mega Knight
Rocket Dark Prince Lumberjack Mega Knight
Bats Archers Dark Prince Executioner Lumberjack Mega Knight
Bats Rocket Archers Executioner
Rocket Mega Knight
Lumberjack
Archers Dark Prince Lumberjack Mega Knight
Bats Archers Executioner Dark Prince Lumberjack Mega Knight
Executioner Bats Archers
Lumberjack Mega Knight Bats Rocket Dark Prince
Rocket Executioner Mega Knight Bats Dark Prince Lumberjack
Lumberjack Mega Knight
Rocket Lumberjack Mega Knight
Mega Knight Bats Dark Prince Executioner Lumberjack
Mega Knight Bats Archers Dark Prince Executioner Lumberjack
Executioner Bats Archers Dark Prince Lumberjack Mega Knight
Lumberjack
Dark Prince Mega Knight Bats Archers Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Dark Prince
Archers Rocket Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Bats Rocket Dark Prince
Rocket Dark Prince Lumberjack Mega Knight Bats
Dark Prince Executioner Lumberjack Mega Knight
Rocket Executioner Bats Archers
Rocket Dark Prince Bats Archers Lumberjack
Mega Knight Dark Prince Lumberjack
Rocket Mega Knight Bats Dark Prince
Mega Knight Bats Dark Prince Lumberjack
Rocket Mega Knight Dark Prince
Rocket Dark Prince Mega Knight Executioner Lumberjack
Archers Executioner Mega Knight
Bats Archers Rocket Dark Prince Executioner Lumberjack
Bats Executioner Mega Knight Archers Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner
Rocket
Rocket Dark Prince
Rocket Executioner Dark Prince Mega Knight
Executioner Bats Rocket
Archers Executioner
Executioner
Rocket Bats Lumberjack
Rocket Dark Prince
Archers Rocket Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner Mega Knight
Rocket
Bats Rocket
Rocket Archers Dark Prince Executioner Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Dark Prince Executioner Mega Knight
Executioner
Mega Knight
Rocket
Bats Archers Executioner
Rocket Bats
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Bats Archers Rocket Dark Prince
Rocket Archers Executioner
Rocket Dark Prince Executioner Lumberjack Mega Knight
Executioner
Rocket
Dark Prince Executioner Mega Knight
Bats Rocket
Bats Rocket Executioner
Rocket Dark Prince Executioner Mega Knight

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