My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Valkyrie Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Barrel
Fireball
Goblin Gang Tesla Goblin Barrel
Poison
Bats Goblin Gang
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Goblin Barrel Tesla Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Valkyrie
Tesla
Valkyrie
Bats Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Bats Arrows Mega Knight
The Log
Mega Knight
Mega Knight
Bats Arrows Goblin Barrel The Log

Defense Synergies 3 11

Bats
Tesla Valkyrie The Log Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Goblin Gang
Tesla Valkyrie The Log
Tesla
Goblin Gang The Log Bats Arrows Valkyrie
Valkyrie
Bats Arrows Goblin Gang Tesla The Log
Goblin Barrel
The Log
Tesla Bats Goblin Gang Valkyrie Mega Knight
Mega Knight
Arrows Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Bats Goblin Gang Tesla Valkyrie The Log Mega Knight
Goblin Gang Tesla Mega Knight Bats Valkyrie
Tesla Bats Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows Goblin Gang The Log Bats Tesla Valkyrie Mega Knight
Bats Tesla Arrows Goblin Gang
Arrows Tesla Valkyrie The Log Mega Knight
Tesla Goblin Gang
Goblin Gang Tesla Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Arrows Tesla The Log Mega Knight
Arrows Tesla Bats Goblin Gang
Tesla Mega Knight Bats Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Bats Arrows Goblin Gang Tesla The Log
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla The Log Mega Knight
Tesla Mega Knight Bats Arrows Goblin Gang Valkyrie
Arrows Tesla Mega Knight Bats Goblin Gang Valkyrie The Log
Arrows Valkyrie The Log Bats Tesla Mega Knight
Tesla
Goblin Gang Valkyrie Mega Knight Bats Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla
Arrows Goblin Gang Tesla Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Bats Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Bats Tesla The Log
Goblin Gang Tesla Valkyrie Mega Knight
Arrows Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Bats Valkyrie The Log
Goblin Gang Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Goblin Gang Tesla Valkyrie
Tesla Valkyrie Mega Knight
Goblin Gang Tesla Bats Valkyrie The Log
Bats Arrows Valkyrie Mega Knight Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Goblin Gang
Arrows
Arrows The Log
Goblin Gang Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Goblin Gang The Log
Bats
The Log Mega Knight

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