My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Archers Minions Musketeer Goblin Barrel Princess
Zap
Archers Minions Goblin Barrel Princess
Barbarian Barrel
Archers Musketeer Goblin Barrel Princess
The Log
Archers Musketeer Goblin Barrel Princess
Earthquake
Archers Goblin Barrel
Arrows
Archers Minions Goblin Barrel Princess
Royal Delivery
Archers Minions Musketeer Goblin Barrel Princess
Fireball
Archers Minions Musketeer Goblin Barrel Princess
Poison
Archers Minions Musketeer Princess
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Barrel Princess Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Minions Musketeer Princess Mega Knight
Archers
Zap Mega Knight
Minions
Mega Knight Zap
Fireball
Zap Princess Mega Knight
Musketeer
Zap Mega Knight
Goblin Barrel
Princess Mega Knight
Princess
Zap Fireball Goblin Barrel Mega Knight
Mega Knight
Minions Zap Archers Fireball Musketeer Goblin Barrel Princess

Defense Synergies 2 13

Zap
Fireball Mega Knight Archers Minions Musketeer Princess
Archers
Zap Minions Mega Knight
Minions
Zap Archers Musketeer Mega Knight
Fireball
Zap Musketeer Princess Mega Knight
Musketeer
Zap Minions Fireball Mega Knight
Goblin Barrel
Princess
Zap Fireball Mega Knight
Mega Knight
Zap Archers Minions Fireball Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Zap Minions Musketeer Mega Knight
Mega Knight Archers Minions Musketeer
Minions Musketeer Mega Knight
Fireball Princess Mega Knight
Fireball Zap Archers Minions Musketeer Mega Knight
Minions Musketeer Zap Archers Fireball Princess
Zap Fireball Musketeer Mega Knight
Minions Musketeer Princess
Archers Musketeer Mega Knight
Archers Minions Zap Fireball Musketeer Princess Mega Knight
Minions Musketeer Zap Archers Fireball Princess
Mega Knight Zap Minions Fireball Musketeer
Fireball Mega Knight Zap Minions Princess
Mega Knight
Zap Fireball Mega Knight
Mega Knight Minions Fireball Musketeer
Fireball Mega Knight Zap Archers Minions Musketeer
Zap Archers Minions Fireball Musketeer Princess Mega Knight
Musketeer
Mega Knight Archers Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Fireball
Fireball Zap Archers Musketeer Mega Knight
Mega Knight Zap Minions Musketeer
Mega Knight Zap Fireball Musketeer
Musketeer Mega Knight
Fireball Zap Archers Minions Musketeer Princess
Archers Minions Fireball Musketeer
Mega Knight
Zap Mega Knight Minions Fireball
Musketeer
Mega Knight Minions Musketeer
Mega Knight Zap Fireball
Mega Knight Fireball
Archers Fireball Musketeer Princess Mega Knight
Zap Archers Minions Fireball Musketeer
Minions Mega Knight Zap Archers Fireball Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Zap Musketeer Princess
Fireball
Fireball Musketeer
Fireball Zap Mega Knight
Fireball Zap Minions Musketeer Princess
Archers Musketeer Princess
Fireball Zap Princess
Fireball Zap
Minions Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Zap Archers Musketeer Princess
Fireball Musketeer Princess
Minions Fireball Musketeer Princess
Princess Zap Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Musketeer Princess Mega Knight
Fireball
Minions
Zap Archers Fireball Musketeer Princess Mega Knight
Zap Fireball Princess Mega Knight
Minions Fireball Musketeer Mega Knight
Fireball Princess
Musketeer
Zap Fireball Musketeer
Zap Fireball Princess Mega Knight
Fireball Zap Musketeer Princess
Fireball Zap Musketeer Princess Mega Knight
Fireball Zap Musketeer
Zap Archers Fireball Musketeer Princess
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball Princess
Mega Knight
Fireball Princess
Zap Archers Minions Fireball Musketeer Princess
Fireball Zap Archers Musketeer Princess
Fireball
Fireball Musketeer Princess Mega Knight
Zap Fireball Musketeer Princess
Zap Fireball
Musketeer Mega Knight
Zap Minions Fireball Musketeer Princess
Zap Fireball Musketeer Princess
Zap Fireball Musketeer Princess Mega Knight

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