My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Dragon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblins Mega Minion Goblin Barrel Electro Dragon Inferno Dragon Lumberjack
Zap
Goblins Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblins Goblin Barrel Lumberjack
The Log
Goblins Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Mega Minion Goblin Barrel Electro Dragon Inferno Dragon Lumberjack
Fireball
Mega Minion Goblin Barrel Electro Dragon Inferno Dragon Lumberjack
Poison
Mega Minion Electro Dragon
Lightning
Mega Minion Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mega Minion Goblin Barrel Inferno Dragon Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Mega Minion Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mega Minion Goblin Barrel Lumberjack Mega Knight
Mega Minion
Arrows Mega Knight
Goblin Barrel
Arrows Lumberjack Mega Knight
Electro Dragon
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Lumberjack
Arrows Goblin Barrel Mega Knight
Mega Knight
Inferno Dragon Arrows Mega Minion Goblin Barrel Electro Dragon Lumberjack

Defense Synergies 1 9

Goblins
Mega Minion Electro Dragon
Arrows
Mega Knight Mega Minion Lumberjack
Mega Minion
Goblins Arrows Lumberjack Mega Knight
Goblin Barrel
Electro Dragon
Goblins Inferno Dragon Lumberjack
Inferno Dragon
Electro Dragon Mega Knight
Lumberjack
Arrows Mega Minion Electro Dragon
Mega Knight
Arrows Mega Minion Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Dragon
Inferno Dragon Lumberjack Goblins Mega Minion Electro Dragon Mega Knight
Lumberjack Mega Knight Goblins Mega Minion Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Goblins Mega Minion Electro Dragon Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblins Mega Minion Electro Dragon Lumberjack Mega Knight
Mega Minion Inferno Dragon Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Inferno Dragon Goblins Lumberjack
Goblins Lumberjack Mega Knight
Goblins Arrows Mega Minion Electro Dragon Lumberjack Mega Knight
Arrows Mega Minion Inferno Dragon Electro Dragon
Lumberjack Mega Knight Electro Dragon
Mega Knight Goblins Arrows Mega Minion Electro Dragon Lumberjack
Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblins Arrows Electro Dragon Lumberjack
Arrows Mega Knight Goblins Mega Minion Electro Dragon Lumberjack
Arrows Mega Minion Electro Dragon Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Goblins Arrows Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblins
Arrows Mega Minion Electro Dragon Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Goblins Electro Dragon
Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Arrows Electro Dragon
Goblins Mega Minion Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Dragon Mega Knight Goblins Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Mega Minion Electro Dragon Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack
Electro Dragon Mega Knight
Electro Dragon Goblins Mega Minion Inferno Dragon Lumberjack
Arrows Mega Knight Mega Minion Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Mega Knight
Arrows Mega Minion Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Goblins Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Mega Minion Electro Dragon Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Mega Minion Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon
Electro Dragon Mega Minion
Mega Minion
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Electro Dragon
Arrows Mega Minion Electro Dragon
Arrows
Mega Minion Electro Dragon Lumberjack Mega Knight
Arrows Electro Dragon
Arrows
Mega Minion Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight

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