My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Witch
Zap
Witch Bandit
Barbarian Barrel
Knight Wizard Witch Bandit
The Log
Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Wizard Witch Bandit
Fireball
Hog Rider Wizard Witch Bandit
Poison
Wizard Witch
Lightning
Knight Wizard Witch Bandit
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Bandit Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tornado Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Witch The Log
Hog Rider
Knight The Log Wizard Tornado Witch Bandit Mega Knight
Wizard
Tornado Knight Hog Rider Bandit Mega Knight
Tornado
Wizard Hog Rider Witch The Log Mega Knight
Witch
Knight Hog Rider Tornado Bandit Mega Knight
The Log
Hog Rider Knight Tornado Bandit Mega Knight
Bandit
Hog Rider Wizard Witch The Log Mega Knight
Mega Knight
Hog Rider Wizard Tornado Witch The Log Bandit

Defense Synergies 1 16

Knight
Wizard Tornado Witch The Log
Hog Rider
Wizard
Tornado Knight The Log Bandit Mega Knight
Tornado
Wizard Knight Witch The Log Mega Knight
Witch
Knight Tornado The Log Bandit Mega Knight
The Log
Knight Wizard Tornado Witch Bandit Mega Knight
Bandit
Wizard Witch The Log Mega Knight
Mega Knight
Wizard Tornado Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Knight Witch The Log Bandit Mega Knight
Tornado Witch Mega Knight Knight Bandit
Witch Knight Bandit Mega Knight
Tornado The Log Mega Knight
Tornado The Log Bandit Mega Knight
Tornado Wizard Witch
The Log Bandit Mega Knight
Witch Tornado
Knight Tornado Bandit Mega Knight
Witch Knight Wizard Tornado The Log Bandit Mega Knight
Wizard Tornado Witch
Mega Knight Knight Wizard Witch The Log Bandit
Wizard Mega Knight Tornado Witch The Log
Knight Bandit Mega Knight
Tornado The Log Bandit Mega Knight
Wizard Mega Knight Knight Tornado Witch
Mega Knight Knight Wizard Tornado Witch The Log Bandit
Wizard Tornado Witch The Log Knight Bandit Mega Knight
Tornado
Wizard Mega Knight Knight Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Bandit
Bandit Knight Wizard The Log Mega Knight
Bandit Mega Knight Knight Witch The Log
Mega Knight Knight Tornado The Log Bandit
Knight Witch Bandit Mega Knight
Wizard Tornado Witch
Knight Witch Bandit
Mega Knight Knight
Mega Knight Knight Tornado Witch The Log Bandit
Witch
Mega Knight Knight Witch
Mega Knight Tornado The Log
Mega Knight Knight Wizard Witch Bandit
Wizard Witch Mega Knight
Witch Knight Tornado The Log
Mega Knight Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Tornado The Log Bandit
The Log Bandit
Knight The Log
Wizard The Log Mega Knight
Wizard Tornado Witch
Wizard Tornado Witch The Log
The Log Wizard Tornado
The Log Wizard Tornado Bandit
Tornado
Knight Wizard Tornado The Log Bandit
Wizard Tornado
Knight The Log Bandit
Bandit
The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit Mega Knight
Tornado
Wizard The Log Bandit Mega Knight
Wizard Tornado Witch The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Witch Mega Knight
Witch
The Log Wizard Tornado Witch Bandit
Wizard Tornado Witch The Log Bandit Mega Knight
Tornado The Log Bandit
Wizard Tornado Witch
Wizard Witch
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Witch Bandit
Wizard Tornado Witch
The Log
Knight Wizard Mega Knight
The Log Wizard
Tornado
Mega Knight
Tornado Witch The Log
Tornado Witch
Tornado Witch The Log Bandit Mega Knight

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