My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Bandit
Giant Snowball
Bats Goblin Barrel Guards
Zap
Bats Goblin Barrel Guards Bandit
Barbarian Barrel
Goblin Barrel Guards Ice Wizard Bandit
The Log
Goblin Barrel Guards Bandit
Earthquake
Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards
Royal Delivery
Bats Goblin Barrel Guards Ice Wizard Bandit
Fireball
Goblin Barrel Ice Wizard Bandit
Poison
Bats Guards Ice Wizard
Lightning
Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Guards Ice Wizard Bandit Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Bandit
Zap
Fireball Bats Guards Ice Wizard Bandit Mega Knight
Fireball
Zap Mega Knight
Goblin Barrel
Bats Guards Ice Wizard Bandit Mega Knight
Guards
Zap Goblin Barrel Bandit
Ice Wizard
Zap Goblin Barrel Bandit
Bandit
Bats Zap Goblin Barrel Guards Ice Wizard Mega Knight
Mega Knight
Bats Zap Fireball Goblin Barrel Bandit

Defense Synergies 2 14

Bats
Zap Ice Wizard Bandit Mega Knight
Zap
Fireball Mega Knight Bats Guards Ice Wizard Bandit
Fireball
Zap Ice Wizard Bandit Mega Knight
Goblin Barrel
Guards
Zap Ice Wizard
Ice Wizard
Bats Zap Fireball Guards Bandit Mega Knight
Bandit
Bats Zap Fireball Ice Wizard Mega Knight
Mega Knight
Zap Bats Fireball Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Ice Wizard Bandit Mega Knight
Mega Knight Bats Ice Wizard Bandit
Bats Guards Ice Wizard Bandit Mega Knight
Fireball Mega Knight
Fireball Bats Zap Guards Ice Wizard Bandit Mega Knight
Bats Zap Fireball Ice Wizard
Zap Fireball Bandit Mega Knight
Ice Wizard
Guards Ice Wizard Bandit Mega Knight
Bats Guards Ice Wizard Zap Fireball Bandit Mega Knight
Bats Zap Fireball Ice Wizard
Mega Knight Bats Zap Fireball Guards Ice Wizard Bandit
Fireball Mega Knight Bats Zap Guards
Bandit Mega Knight
Zap Fireball Bandit Mega Knight
Mega Knight Bats Fireball
Fireball Mega Knight Bats Zap Guards Ice Wizard Bandit
Zap Bats Fireball Guards Ice Wizard Bandit Mega Knight
Mega Knight Bats Fireball Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Bandit
Fireball Bandit Zap Mega Knight
Guards Bandit Mega Knight Bats Zap
Guards Mega Knight Bats Zap Fireball Bandit
Guards Bandit Mega Knight
Fireball Bats Zap Ice Wizard
Guards Bats Fireball Ice Wizard Bandit
Mega Knight
Zap Mega Knight Bats Fireball Bandit
Guards
Mega Knight Bats Guards
Mega Knight Zap Fireball Guards
Mega Knight Fireball Guards Bandit
Fireball Mega Knight
Guards Bats Zap Fireball
Bats Mega Knight Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Bandit
Fireball Zap Ice Wizard Bandit
Fireball Bandit
Fireball Guards
Fireball Zap Mega Knight
Fireball Bats Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap Bandit
Bats Fireball Guards
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Bats
Zap Fireball Bandit Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Ice Wizard Mega Knight
Fireball Zap Ice Wizard Bandit
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Bats Zap Fireball Ice Wizard
Zap Bats Fireball Guards
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Guards Bandit
Fireball Zap Ice Wizard
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball Bandit Mega Knight

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