My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Bandit
Giant Snowball
Bats Minions Battle Ram
Zap
Bats Minions Battle Ram Inferno Tower Bandit
Barbarian Barrel
Battle Ram Inferno Tower Bandit
The Log
Battle Ram Bandit
Earthquake
Inferno Tower
Arrows
Bats Minions
Royal Delivery
Bats Minions Battle Ram Bandit
Fireball
Minions Battle Ram Inferno Tower Bandit
Poison
Bats Minions Inferno Tower
Lightning
Battle Ram Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Bandit Battle Ram Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Battle Ram Bandit
Zap
Arrows Battle Ram Bats Minions Bandit Mega Knight
Arrows
Zap Battle Ram Bandit Mega Knight
Minions
Mega Knight Bats Zap Battle Ram Bandit
Battle Ram
Zap Bandit Bats Arrows Minions
Inferno Tower
Bandit
Battle Ram Bats Zap Arrows Minions Mega Knight
Mega Knight
Bats Minions Zap Arrows Bandit

Defense Synergies 2 17

Bats
Zap Minions Inferno Tower Bandit Mega Knight
Zap
Mega Knight Bats Arrows Minions Inferno Tower Bandit
Arrows
Mega Knight Zap Inferno Tower Bandit
Minions
Bats Zap Inferno Tower Bandit Mega Knight
Battle Ram
Inferno Tower
Bats Zap Arrows Minions Bandit Mega Knight
Bandit
Bats Zap Arrows Minions Inferno Tower Mega Knight
Mega Knight
Zap Arrows Bats Minions Inferno Tower Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Inferno Tower Bats Zap Minions Bandit Mega Knight
Inferno Tower Mega Knight Bats Minions Bandit
Inferno Tower Bats Minions Bandit Mega Knight
Arrows Mega Knight
Arrows Bats Zap Minions Bandit Mega Knight
Bats Minions Inferno Tower Zap Arrows
Zap Arrows Inferno Tower Bandit Mega Knight
Inferno Tower Minions
Inferno Tower Bandit Mega Knight
Bats Minions Zap Arrows Bandit Mega Knight
Arrows Minions Inferno Tower Bats Zap
Inferno Tower Mega Knight Bats Zap Minions Bandit
Mega Knight Bats Zap Arrows Minions
Inferno Tower Bandit Mega Knight
Inferno Tower Zap Bandit Mega Knight
Mega Knight Bats Arrows Minions Inferno Tower
Arrows Mega Knight Bats Zap Minions Bandit
Zap Arrows Bats Minions Bandit Mega Knight
Inferno Tower
Mega Knight Bats Arrows Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Bandit
Bandit Zap Arrows Mega Knight
Bandit Mega Knight Bats Zap Minions Inferno Tower
Mega Knight Bats Zap Inferno Tower Bandit
Inferno Tower Bandit Mega Knight
Arrows Bats Zap Minions
Bats Minions Inferno Tower Bandit
Inferno Tower Mega Knight
Zap Mega Knight Bats Minions Inferno Tower Bandit
Inferno Tower
Mega Knight Bats Minions Inferno Tower
Mega Knight Zap Arrows
Mega Knight Inferno Tower Bandit
Mega Knight
Inferno Tower Bats Zap Minions
Bats Arrows Minions Mega Knight Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap Minions
Arrows
Arrows Zap
Arrows Zap Bandit
Bats Minions
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Minions Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats Minions
Zap Arrows Bandit Mega Knight
Zap Arrows Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Bats Zap Arrows
Zap Bats Minions
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Minions Bandit
Zap Arrows
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Minions
Bats Zap
Zap Bandit Mega Knight

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