My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Barbarians Skeleton Army Balloon Lumberjack
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Barbarians Heal Spirit Skeleton Army Lumberjack
The Log
Barbarians Heal Spirit Skeleton Army Lumberjack
Earthquake
Barbarians Skeleton Army
Arrows
Minions Heal Spirit Skeleton Army
Royal Delivery
Minions Barbarians Heal Spirit Skeleton Army Balloon Lumberjack
Fireball
Minions Barbarians Skeleton Army Balloon Lumberjack
Poison
Minions Barbarians Skeleton Army Balloon
Lightning
Balloon Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Minions Skeleton Army Lumberjack Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Minions Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Heal Spirit Balloon Lumberjack
Barbarians
Heal Spirit Balloon
Heal Spirit
Balloon Minions Barbarians Lumberjack Mega Knight
Skeleton Army
Balloon
Heal Spirit Lumberjack Minions Barbarians The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Minions Heal Spirit The Log Mega Knight
Mega Knight
Minions Heal Spirit Balloon The Log Lumberjack

Defense Synergies 0 8

Minions
The Log Lumberjack Mega Knight
Barbarians
Skeleton Army
Heal Spirit
Skeleton Army
Barbarians The Log Lumberjack
Balloon
The Log
Minions Skeleton Army Lumberjack Mega Knight
Lumberjack
Minions Skeleton Army The Log
Mega Knight
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Barbarians Skeleton Army Lumberjack Minions The Log Mega Knight
Barbarians Skeleton Army Lumberjack Mega Knight Minions
Barbarians Skeleton Army Lumberjack Minions Mega Knight
Barbarians Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Minions Lumberjack Mega Knight
Minions
Barbarians The Log Mega Knight
Barbarians Minions Skeleton Army Lumberjack
Skeleton Army Barbarians Lumberjack Mega Knight
Minions Barbarians Skeleton Army The Log Lumberjack Mega Knight
Minions
Barbarians Skeleton Army Lumberjack Mega Knight Minions The Log
Skeleton Army Mega Knight Minions Barbarians The Log Lumberjack
Barbarians Skeleton Army Lumberjack Mega Knight
Barbarians Skeleton Army The Log Lumberjack Mega Knight
Barbarians Mega Knight Minions Skeleton Army Lumberjack
Mega Knight Minions Barbarians Skeleton Army The Log Lumberjack
The Log Minions Barbarians Lumberjack Mega Knight
Barbarians Lumberjack
Skeleton Army Mega Knight Minions Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Barbarians Skeleton Army Lumberjack Mega Knight Minions The Log
Skeleton Army Lumberjack Mega Knight Barbarians The Log
Barbarians Skeleton Army Lumberjack Mega Knight
Minions
Skeleton Army Minions Barbarians Lumberjack
Mega Knight Barbarians Skeleton Army Lumberjack
Mega Knight Minions Barbarians Skeleton Army The Log
Barbarians Skeleton Army
Mega Knight Minions Barbarians Lumberjack
Skeleton Army Mega Knight Barbarians The Log
Barbarians Skeleton Army Mega Knight Lumberjack
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Minions The Log Lumberjack
Minions Mega Knight Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
The Log Mega Knight
Minions
The Log
The Log
The Log
Minions Lumberjack
The Log
The Log
Minions
The Log
The Log
The Log Mega Knight
Minions
The Log Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
Barbarians The Log
The Log Mega Knight
The Log
The Log Mega Knight
The Log
Minions
The Log Mega Knight
Mega Knight
The Log
Minions Barbarians Skeleton Army
The Log
Lumberjack Mega Knight
The Log
Mega Knight
Minions The Log
The Log Mega Knight

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