My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Barbarians Elite Barbarians Magic Archer Lumberjack
The Log
Barbarians Elite Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Magic Archer Lumberjack
Fireball
Barbarians Elite Barbarians Magic Archer Lumberjack
Poison
Barbarians Magic Archer
Lightning
Elite Barbarians Magic Archer Lumberjack
Rocket
Barbarians Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Arrows Magic Archer Lumberjack Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Arrows

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mirror Magic Archer Lumberjack
Arrows
Zap Elite Barbarians Mirror Lumberjack
Barbarians
Elite Barbarians
Zap Arrows Rage Lumberjack
Mirror
Zap Arrows Magic Archer Lumberjack
Rage
Elite Barbarians
Magic Archer
Zap Mirror Lumberjack
Lumberjack
Zap Arrows Elite Barbarians Mirror Magic Archer

Defense Synergies 2 10

Zap
Mirror Arrows Barbarians Elite Barbarians Magic Archer Lumberjack
Arrows
Mirror Zap Barbarians Lumberjack
Barbarians
Zap Arrows
Elite Barbarians
Zap
Mirror
Zap Arrows Magic Archer Lumberjack
Rage
Magic Archer
Zap Mirror Lumberjack
Lumberjack
Zap Arrows Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Barbarians Elite Barbarians Lumberjack Zap
Barbarians Lumberjack Elite Barbarians
Barbarians Elite Barbarians Lumberjack
Arrows Barbarians Elite Barbarians Lumberjack
Arrows Zap Magic Archer Lumberjack
Zap Arrows Magic Archer
Zap Arrows Barbarians Magic Archer
Barbarians Elite Barbarians Lumberjack
Elite Barbarians Barbarians Lumberjack
Barbarians Zap Arrows Magic Archer Lumberjack
Arrows Zap Magic Archer
Barbarians Lumberjack Zap Elite Barbarians
Zap Arrows Barbarians Magic Archer Lumberjack
Barbarians Elite Barbarians Lumberjack
Barbarians Zap Elite Barbarians Lumberjack
Barbarians Arrows Elite Barbarians Lumberjack
Arrows Zap Barbarians Elite Barbarians Magic Archer Lumberjack
Zap Arrows Barbarians Magic Archer Lumberjack
Barbarians Elite Barbarians Lumberjack
Arrows Barbarians Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Elite Barbarians
Zap Arrows Elite Barbarians Magic Archer Lumberjack
Barbarians Lumberjack Zap Elite Barbarians
Lumberjack Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Lumberjack
Arrows Zap Magic Archer
Barbarians Elite Barbarians Lumberjack
Barbarians Elite Barbarians Lumberjack
Zap Barbarians Elite Barbarians Magic Archer
Barbarians
Barbarians Elite Barbarians Lumberjack
Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Lumberjack
Barbarians Magic Archer
Barbarians Elite Barbarians Zap Magic Archer Lumberjack
Arrows Zap Barbarians Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Barbarians
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Elite Barbarians Lumberjack
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Zap Arrows Elite Barbarians Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows Barbarians
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Zap Arrows Magic Archer
Zap
Elite Barbarians
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Barbarians Magic Archer
Zap Arrows Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Zap Magic Archer
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: