My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers P.E.K.K.A Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Night Witch
Giant Snowball
Goblins Battle Ram Three Musketeers Lumberjack Night Witch
Zap
Goblins Battle Ram Three Musketeers Night Witch
Barbarian Barrel
Goblins Battle Ram Three Musketeers Magic Archer Lumberjack Night Witch
The Log
Goblins Battle Ram Three Musketeers Lumberjack
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Battle Ram Three Musketeers P.E.K.K.A Magic Archer Lumberjack Night Witch
Fireball
Battle Ram Three Musketeers Magic Archer Lumberjack Night Witch
Poison
Three Musketeers Magic Archer Night Witch
Lightning
Battle Ram Three Musketeers Magic Archer Lumberjack Night Witch
Rocket
Three Musketeers Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Battle Ram Magic Archer Lumberjack Night Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Battle Ram Magic Archer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram P.E.K.K.A Goblins Three Musketeers Magic Archer Lumberjack Night Witch
Battle Ram
Zap Magic Archer Goblins Three Musketeers P.E.K.K.A Lumberjack
Three Musketeers
Zap Battle Ram
P.E.K.K.A
Zap Magic Archer Battle Ram Lumberjack Night Witch
Magic Archer
Battle Ram P.E.K.K.A Zap Lumberjack
Lumberjack
Zap Battle Ram P.E.K.K.A Magic Archer Night Witch
Night Witch
Zap P.E.K.K.A Lumberjack

Defense Synergies 0 10

Goblins
Zap Magic Archer Night Witch
Zap
Goblins Three Musketeers P.E.K.K.A Magic Archer Lumberjack Night Witch
Battle Ram
Three Musketeers
Zap
P.E.K.K.A
Zap
Magic Archer
Goblins Zap Lumberjack Night Witch
Lumberjack
Zap Magic Archer
Night Witch
Goblins Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
P.E.K.K.A Lumberjack Goblins Zap Three Musketeers Night Witch
Three Musketeers P.E.K.K.A Lumberjack Goblins Night Witch
Three Musketeers P.E.K.K.A Lumberjack Night Witch Goblins
P.E.K.K.A Lumberjack
Goblins Zap Magic Archer Lumberjack Night Witch
Three Musketeers Zap Magic Archer Night Witch
Zap P.E.K.K.A Magic Archer
Three Musketeers P.E.K.K.A Goblins Lumberjack Night Witch
Goblins Lumberjack Night Witch
Goblins Zap Magic Archer Lumberjack Night Witch
Three Musketeers Zap Magic Archer Night Witch
P.E.K.K.A Lumberjack Night Witch Zap Three Musketeers
Three Musketeers Goblins Zap P.E.K.K.A Magic Archer Lumberjack Night Witch
P.E.K.K.A Three Musketeers Lumberjack
Zap Three Musketeers P.E.K.K.A Lumberjack
Three Musketeers Goblins P.E.K.K.A Lumberjack Night Witch
Goblins Zap Three Musketeers Magic Archer Lumberjack Night Witch
Zap Magic Archer Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Goblins P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap P.E.K.K.A
Zap Magic Archer Lumberjack
P.E.K.K.A Lumberjack Goblins Zap
P.E.K.K.A Lumberjack Zap Night Witch
P.E.K.K.A Three Musketeers Lumberjack Night Witch
Zap Three Musketeers Magic Archer
P.E.K.K.A Goblins Lumberjack Night Witch
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Goblins Magic Archer
P.E.K.K.A Three Musketeers
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Lumberjack Night Witch
Three Musketeers Magic Archer
Goblins Zap Three Musketeers P.E.K.K.A Magic Archer Lumberjack Night Witch
Zap P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblins Three Musketeers Lumberjack Night Witch
Zap Magic Archer
Zap Magic Archer
Three Musketeers Magic Archer
Magic Archer
Zap Magic Archer
Zap Three Musketeers Magic Archer
Magic Archer Three Musketeers
Three Musketeers
Night Witch
Zap Three Musketeers Magic Archer
Zap Magic Archer
Magic Archer Night Witch
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Night Witch
Zap
Night Witch
Zap Magic Archer Night Witch
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Magic Archer Night Witch
Zap Three Musketeers Magic Archer
Three Musketeers Magic Archer Lumberjack
Zap Magic Archer
Zap
Three Musketeers P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer

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